Update:
I thought it was working fine, until I created a new Dialogue.Speech action, then I get the error:
NullReferenceException: Object reference not set to an instance of an objectAC.ActionSpeech.ShowGUI (System.Collections.Generic.List`1[T] par…
The "PadOnly" it's because I'd like to start with some sort of intro, before shuffling the Music Storage. Anyway, I can workaround that easily.
The problem, however, is not solved using the "Resume if played before?" combined wit…
I honestly think that lot will benefits, not just me (Forum users, am I crazy?). A character count is a must for every dialogue writing software (ok, this is not one of those, but at the same time I thought it wasn't a big deal to include it).
Also…
Yeah at the moment I'm working on a Demo...
In my case I've 2 main swappable characters (4 standard animations + custom ones).
7 NPCs (with just 1-2 directions, 5-6 set of animations).
10 Walkers (just walking in 8 directions).
6 scenes (but with an…
Hello ciro_camera, thanks a lot!
I've been optimizing a lot today and I'm down to 1.3gb now. That is not bad and not causing building problems anymore. But for 6 2D scenes is still a very big size (I guess).
I will try with sprite atlases but I thou…
UPDATE:
After googling around, I've partially solved by closing the project, deleting the "Library" folder, opening the project again (it takes a while to re-build the Library, but then it's lighter and smoother).
Now I can Build without e…
Ok, well, I assigned a transparent color to the RectTransform and it's not centered. (it is when "Appear on Cursor and Freeze" not when "On Hotspot" plus the override centre script).
I then set the Menu Manager asset to "De…
Dear Chris, I tried the new script but the position problem is exactly the same as explained on my previous comment.
Maybe I'm misunderstanding what do you mean with "you need to find out if the RectTransform is correctly centered over the cent…
The thing is... the icons of my interaction are perfectly centered when "Appear At Cursor and Freeze". But using the new script to override the hotspot center, my interaction menu appears at the wrong position, not centered (around) the cu…
Thanks again Chris for your awesome support!
Ok, so, if I understood you correctly, I should go to each hotspot in my game and assign to the "Centre point override" a new game object that has that script attached, right?
Like in here: ht…
Thank you!
By the way, I've one more question... something not related with version 1.67, but since we are here...
As you can notice on the video I posted above, at the very beginning, when I click the NPC hotspot, my interaction icons are "sli…
UPDATE3
Seems like I fixed the NPC follow also by playing with the movement parameters (like unchecking "Only move when Sprite Changes" and "Retro style movement"). Probably the conflict was between those parameters and my values…
UPDATE2
I discovered the problem is related with "Retro Style Movement". If I uncheck it, my Player is turning to face the marker direction, even if there are some "sliding" problems that I need to fix (maybe because of some othe…
UPDATE:
I played around with the AC 2D Demo and my game... I first imported my player into the Park scene and it was having the same problem (not facing a hotspot after walking to a marker). Then I imported Brain 2D into my scene and using it as my…