Thank you Chris! Was truly looking forward or many of the improvements you have done!!!
But... I've some troubles with the new version... :(
I'm using Unity 2018.3.10f1
AC 1.67 (this last update)
My game is a 2D classic point'n'click.
All work …
On the first test, yes, but I guess not for all the slots (maybe I missed "Settings"? not sure...). On a second test, I reloaded all of 2D Demo Managers and it was working better, so I compared 2D Demo's Managers with my Managers and I've …
UPDATE: I might have solved setting to 0 the "Pathfinding Update Time" under "Movement Settings" in the Settings. Before it was set to a non-zero value and confronting the 2D demo manager and my manager I've found out that differ…
Well, the steps to reproduce the error in the 2D Demo are these:
* I open the Demo scene on my game project
* I play the Park scene, my player is automatically launched
* I click around randomly, especially to trigger "Walk to Marker"
* A…
* Index Was Out of Range
Ok, sending soon a PM with a link to download the prefab and all the necessary.
* Sound Play Music
You haven't replied to this... I thought it was something rather easy for you to do? I'm talking about the "public boo…
Update for point 1: Yes, same problem happens also in the Demo Park scene when using my character.
Here more screenshots about my player: (beside the settings you can see on the first message):
https://ibb.co/QHpbX9b
* Index Was Out of Range
Yes it's a Player Character with Point&Click. I'll try putting my player in the 2D Demo and let you know.
* Sound Play Music
I mean the "Wait until finish?" for the whole track that is played, not for the tra…
One more thing that is somehow related with the size of the scene is the subtitles position when "Above Speaking Character".
All work good in a "normal" scale, but when my characters are getting very small (for example on a wide …
Ok... I've used the new script, but it's not working... It gives me again the "Stack Overflow" problem and automatically remove the "Wait until finish?" tick from my Action. Should I combine it with "loop?" or something…
Hello guys... I wanna do the same thing and I might sound silly but I can't manage it to work...
Basically I'd like to shuffle my tracks in loop forever. I thought it was pretty easy, but I can't make it works.
I tried both methods, but I get "…
I'd try the "Stop Following" and see if it works that way...
Anyway, the add/remove works fine, even if the console give me the error "can't delete asset, bla bla...".
UPDATE
Looks like I fixed it by removing the NPCs from the scene and using an Add/Remove method. Changing the OnStart actions this way
https://ibb.co/q70W6BN
I cannot make it work... there's something weird with the "NPC Follow", because if I "hide" a NPC sending it out of screen, then when moving back and forth the two scenes and/or swapping characters, something trigger the "hi…
Hello, I'm bringing back this topic 'cause I've a similar problem but I haven't found a solution (even if I tried to follow your hints).
Basically on my game I've all the time 2 switchable players. When they are not selected, the NPC is replaced and…
With the custom script disabled and the Grid Layout Group enabled, the icons were appearing correctly (just not in the arrangement I wanted, but according to the Grid Layout Group parameters).
However, with the new script, everything seems to work l…