Have you tried changing something either in the Hotspot menu or Interaction menu panels? Like, for example, set that the Interactions appear on cursor and then freeze?
UPDATE: I managed to get the first click not appearing out of screen by adjusting/playing around with the Canvas size. Now that is solved, but I still have the problem on the first click. Like that it works only a second time I click the hotspot. Th…
Ok, first of all, no problems for the Inventory/Interaction order, I'll create my Inventory with Unity Prefab, not a big deal.
Regarding the Interaction UI. I tried assigning the Demo2D_MenuManager and configuring the Interaction. The problem is st…
Thanks again Chris for your time.
So, getting back to you...
* Yes, each item has the correct "Recorded ConstantID", so it's working in that sense (also because if I set my interaction to be "On Hotspot" or on "Following Cu…
UPDATE 2: I recorded a video to show the behavior of the icons on my clicks. There's also another problem that I don't have if I use the AC basic menu: when I click on an item in the inventory, the interaction icon appears behind it. (but the Intera…
UPDATE: They work perfectly if the "Position type" is set "On Hotspot". But if I choose "Appear at Cursor and Freeze", then I've that problem... basically I need two clicks to get them in the correct place because someh…
EDIT 2: I fixed the icons position by dragging the "GRID" instead of "PANEL" to the RecTransform boundary. Now everything seems to work perfectly... BUT!!! There's a but... Basically the first time I click on a hotspot the icons …
EDIT: I fixed the "shown in a row" thing by deactivating the default "Grid Layout Group". Now the icons seems to react properly as I wanted. However they don't appear yet around the cursor but at the center of the screen. I guess…
Thanks again Chris and sorry for bothering... but not working yet :(
Basically deleting line 66 I don't have anymore the warnings.
But the icons aren't shown properly.
Not sure what I'm doing wrongly.
I've assigned my icons to the grid of the canv…
EDIT: I fixed the name of my script and now I don't have any errors, but the icons are not placed well... I got a warning: "Use, IsActive: False, Self: True, Hierarchy: True
UnityEngine.Debug:Log(Object)" etc etc... Not sure why, working o…
Dear Chris, thanks a lot for your reply.
I'm trying to attach the script to the InteractionUI canvas, without success.
Maybe I'm doing something wrong...
Basically what I did is:
* I opened my original "Interaction" menu, changed the var…
Sorry for bringing back this topic... needed the same thing...
I think I've made everything works, BUT, I've one problem: the "engine: wait" at the cutscene doesn't allow me to play the game (i.e. cursor is not appearing).
Why so? Looks li…
Thanks a lot Chris for your long and detailed reply! And to taking your time to explain me everything! I think I'm 99% up for developing my game with AC! So be ready for more questions in the near future!!! (and for one more awesome game!)
By the w…