This is my final script... So, yeah, the one in the tutorial contains some errors. I've split the color into 4 floats and I guess it should work. So forget the part about string...
However, the issue now is about the script not being called during m…
Uhmmmm tricky business.
The thing is: I'd like to use the speed multiplier factor only for a few scenes (the very big ones), so the player can reach hotspots and NPCs in a faster way...
I'll dig script possibilities, as well as handle it in the anim…
Bringing up this thread again...
So, the speed scale is now detached from size scale. And it's great.
However, at least in my case, it's not related with animation speed, which, in my opinion, should change with the speed scale.
I explain myself bet…
All the methods that consider "Object" is not working on my end (being a Call Event, Send message or Animate), because the Object (my UI text) is inside a Unity UI Prefab (handled by AC as menu). So it cannot find the Object... Unless I pu…
Sorry I thought there was already an update between yesterday and when the problem was addressed.... Anyway, all good, fixing with the script for now!
Thanks a lot
Hello, today I've updated my AC to 1.71.8 (I was using 1.71.4 for the last few months). But I've noticed I still have the issue/bug of my character "sliding" when combining two inventory items after clicking some hotspot interaction (i.e. …
But I just noticed the "Use Player prefab name name in filenames?" so maybe that will solve it... Will try soon.
I guess all of these were new things that you implemented some ago after my headaches with the demo of last year... eheh!
So I…
Sorry took me a while... been busy.
So, here a screenshot where you can see a simple "Look At" at a hotspot, with a line of dialogue (and the prefabs assigned to the Speaker).
As well as my Speech settings. And those lines as they appear i…
Ah, one last thing...
3)
If you remember in the past I mentioned the issue of handling audio files when having multiple players (i.e. each is called "Player"), so now on my AC dialogues I always put the prefab of my player rather than sel…
I've a couple of issues/questions with IDs and subtitles...
1)
Basically I've an action list on asset (not on scene) which contains a dialogue. This action list is called via script from a menu UI. But when I gather the text from the Speech AC menu…
It's not an actual bug Chris. I mean, for instance, I click a hotspot that switch scene. My player starts walking there.
Then I look at an item in my inventory (while walking), I've a menu "pop-up" and my player talking describing the item…