UPDATE: I think I might go for simply removing the AC cycle, having small flags buttons in the Options and disable the un-wanted language buttons via script with a #if definition when building for specific platforms. That way the language is in the …
@SkyTree yeah, the thing is having the same project for two different builds (one with all the languages, one that exclude some...) but I'll see if I can write a script that disable the visibility... I'm not sure I understood your method, can you wr…
Sorry I'm back to this... In September I didn't manage to make it work. So I'm trying again today, without luck.
The question is: if we go for a Mathf.Lerp and deltaTime, isn't the float of my expressions changing going through the others?
My expres…
Thanks a lot! I guess I've to change to Unity UI my subtitles then... They are the only ones still using Adventure Creator menu... Or is there a way to change those as well?
Ok, I've found there's a setting under Speech:
"Force subtitles to display when no speech audio file is found".
I've deactivated it. This should do it... Sorry but despite I'm using AC for 2 years, there's always something new to discover …
Ah... I don't have associated audio, because they are subtitles for a video... That's why maybe the subtitles are shown no matter the options...?
Maybe I've to create "dummies" audio files, for the subtitles, that are basically empty (0.2s…
Thanks a lot SkyTree. I'll have a deep look soon.
My game is not 2D anymore, therefore I got rid of the tons of sprites. It's 2.5D so my 3D characters are rather light now in terms of MBs. I've very few textures and sprites, all considered (compared…
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I understand, but would be nice to have a progress bar of AC resources, and not having Unity freezing for the time it takes to load AC only assets.
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All of them! Kind of... I've the Saveable Data Resources folders and dummies, I've t…
Basically it's a "tracker" of tasks.
It's a Menu that slides in when pressing a button (or input) in the Main UI and has a list of the current missions.
The full game has about 50 tasks. Each is a Label (Menu Element of Missions Tracker Me…