Bringing this up... Simply because when I've an issue I search AC forum for keywords.
This case the keywords were "two NPC follow". So, here is the thing. I'm doing some tests for my new game with 2 NPCs following the player (final game yo…
I see.... is it possible then to fade between two cameras, similar as what the CineMachine does? In that way I can use the Third-Person Camera by default and do a smooth transition to another camera when doing some cinematic (so, not a jump cut, but…
Oh, I noticed the ThirdPerson Camera also changed... this looks more advanced!
However, I wrote a custom script to create a cinematic zoom-in (my view is bird-view), but now paramenters changed... How can I get them to work with the new camera? Can'…
All right... so... I can't reproduce the issue with the ShopExample.
So I'm sending my scripts and maybe you can help...
The thing is: everything works great if I'm handling only single items (buy/selling one item at a time that is not in multiple …
Thanks! Will try soon!
One thing... Is it possible that the Shop on AC download has troubles if an Item quantity selection is set to "Stack" or shouldn't that be an issue? I'm trying to write my own shop script based on that one, but I'm h…
All right, thanks!
Regarding the Shop Items Container, you were right... The shop owner inventory box was set to Default and I solved setting it to Container. However, I notice some RawImage issues in there as well, so I guess I'll wait the next up…
All right, so... regarding the crafting issue, here the screenshots you asked me:
(Image)
The btnSlots are identical between Crafting Ingredients and Crafting Inventory Box (materials).
Everything else is also identical, but what I just noticed…
Thanks a lot Chris for your help.
So, regarding CRAFTING:
1: This is my crafting Menu and hierarchy. As you can see both the "crafting materials" and "crafting components" are made the same way, both link "RawImage" t…
UPDATE: I think I might go for simply removing the AC cycle, having small flags buttons in the Options and disable the un-wanted language buttons via script with a #if definition when building for specific platforms. That way the language is in the …
@SkyTree yeah, the thing is having the same project for two different builds (one with all the languages, one that exclude some...) but I'll see if I can write a script that disable the visibility... I'm not sure I understood your method, can you wr…