Hi Chris, I think is really great the change from complete project to game toolkit. Want to test it as soon as I can. This changes makes the framework more robust and are things very valuable (at least IMHO)
Best
Hi Chris,
Please,write to this email : Support Apex Game Tools <support (at) apexgametools (dot) com>
And ask for Geminior to talk about this forum thread: http://apexgametools.com/forums/topic/get-points-array/#post-12901
Telling you're the …
Hi Chris,
the method "GetPointsArray" need to be feed with the Array of points of the third party path finding asset.
In this case, Apex Path makes the process asyncronous, so we can't get that array in the same method function we requeste…
I hope so. I love the grid path finding method used in Apex Path, and I used before and was very well planned, and was able to extend and customize with code to my own needs.
Hope Chris, could let us know or maybe even integrate natively in AC (I ha…
Hi Alverik,
Apex Path is for me the best in Path Finding. Is very well planned, and easy to customize. I hope to be able to make it work with AC. If I get it, I'll make you know! :)
Hi Alverik,
I already follow a tutorial and set up another test project that use Apex Path with Rewired and use mouse, keyboard and touch. For Touch, I had to copy the provided example an adapt it to get it working, but after that I was getting all…
Hi Chris,
so If I test on PC I want to use mouse/keyboard, but If I test on iOS or Android I want to use Touch. You propose I have a Script that check the runtime device and change "AC.KickStarter.settingsManager.inputMethod"... that woul…
Hi Alverik,
lots of useful info here. Many Thanks for the time you take to expose all this. I think you give some clues! :)
Btw, I get a key to work, and I'll be working from that point and with your info to see what's going wrong.
I ask in the Rewi…
Hi Alverik and Chris,
I trying your script in a new project with AC + Rewired. I configured a :
* 3D AC Game* Movement Method: Point and Click * Input Method: Mouse and Keyboard
The scene is a basic capsule over a plane workig fine with basic AC and…
Cool! I tested some months ago with while in preview. I need to recheck some test with 5.3 since WebGL is very important (the Unity Player is in deprecation mode). I want to see what happens with Safari, since the last time it wasn't working there...
Hi Chris,
Could the same solution be applied to "Teleport" action?So If I teleport to another point in the scene, the player could be offset in one of the axys (x or z).
The actual use case is that I want the player to cross a wall if he c…
Thanks Chris,
so the solution you are proposing about a Relaive Marker inside the action is something is not ready yet, isn't it? Is something you'll introduce in a future version, right?
Thanks
Hi klarax,
first, thanks for your sugestion. I think something could be done with the variable-teleport trick you proposed, although I would like to see if some other robust way or component could be use. Hope Chris, could share if they know antoher…
Hi Chris,
I made a screen scheme to showcase the problem.(Image)
When the player tries to move from "scene 1" to "scene 2" they goes through the orange trigger al along the left border of the screen. No matter where is the poin…