Interaction menu
Ah, now I get it. Thanks!
Input system
Works perfectly!
Hotspot blinking
Another option I guess would be to set it to appear type "manual" and modify this script so that it looks like this:
using UnityEngine;using AC…
Interaction menu
Nailed it. The constant ID was the issue.
I do have my prefab set up correctly, but I'm not sure if this how it's supposed to work:
When I add my canvas prefab to the "Linked canvas prefab:" box, it doesn't update the C…
You're awesome. And also very correct.
It was the Run In Background setting that fixed it. And I could space the triggers farther apart in this case, but changing the detection method fixed that problem too. (good to know for future cases)
I'm usi…
I thought about that, but then the vicinity hotspot detection would be off, among other things.
Figured out a solution (for anyone searching in the future):
When the player movement is zero (transform.position is the same between frames), you can …
Yep, that was it. Looks like there might be a problem with the math in the declaration of LipSyncShape at the bottom of the Dialog.cs file? Papagayo does generate 24 fps files, but the function isn't really accounting for it.
I changed:
public LipS…
Oh my gosh. I just figured it out. It was the script. I had "debugged" it, but not well. I was seeing that nearestHotspot was indeed getting set and called it good, but the real problem was the minimumSqrDistance. My scale in this scene is…