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calebvetter

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calebvetter
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  • Interaction menu Ah, now I get it. Thanks! Input system Works perfectly! Hotspot blinking Another option I guess would be to set it to appear type "manual" and modify this script so that it looks like this: using UnityEngine;using AC…
  • Interaction menu Nailed it. The constant ID was the issue. I do have my prefab set up correctly, but I'm not sure if this how it's supposed to work: When I add my canvas prefab to the "Linked canvas prefab:" box, it doesn't update the C…
  • You're awesome. And also very correct. It was the Run In Background setting that fixed it. And I could space the triggers farther apart in this case, but changing the detection method fixed that problem too. (good to know for future cases) I'm usi…
  • I thought about that, but then the vicinity hotspot detection would be off, among other things. Figured out a solution (for anyone searching in the future): When the player movement is zero (transform.position is the same between frames), you can …
  • Yep, that was it. Looks like there might be a problem with the math in the declaration of LipSyncShape at the bottom of the Dialog.cs file? Papagayo does generate 24 fps files, but the function isn't really accounting for it. I changed: public LipS…
  • Oh my gosh. I just figured it out. It was the script. I had "debugged" it, but not well. I was seeing that nearestHotspot was indeed getting set and called it good, but the real problem was the minimumSqrDistance. My scale in this scene is…
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