Found the issue, and it was (as I suspected) user error.
I had managed to add box colliders to a few items that were also scaled incorrectly. This meant the box colliders were much larger than all other items in the scene, so the entire scene was '…
Thanks again, the support you provide here is excellent.
The floor plane has 'Is Trigger' unchecked.
If I remove the Character controller then it does work, and same goes for my player prefab if I remove the rigidbody component, but I do have some…
Thanks Chris, really enjoying using AC so far.
I think maybe its something to do with physics/colliders/layers...I verified Root Motion is off and walk speed scale is positive.
I tried the sample player, and he works in other scenes. In this scene…