Thanks Chris, I think I had misunderstood the way the menus UI works - I had assumed that menus would act like standard UI, but I will look at separating these buttons into their own menus as you suggested. Thanks for the quick responses
What it ended up being is my inGame menu. I had created my own that has multiple buttons, one in each corner. I had a panel that filled the screen, and that was my rectTransform boundary. I think that was blocking all mouse clicks. I have changed it…
Thanks Chris,
after a lot of playing around I have found that there is something wrong with one of my menus. Even though it is not active, it seems to be blocking mouse clicks. I will investigate that a bit more
I switched out managers one by one and it appears to be the settings manager. The most obvious difference is the movement section. I did upgrade AC from a much earlier version a while ago, so the movement section in my settings manager might be old.…
Thanks, a new game works fine. If I switch managers (using the XX_managerpackage) to my game manager it stops working, switching to the test game managers it works. I will do some comparison between the two and see if I can figure out what is happen…
Unity version is 6000.3.6f1 and AC version is v1.84.0
Yep input method is set to Mouse and Keyboard, movement is point and click and I have 'mouse clicks have default functionality' selected.
Found the issue, and it was (as I suspected) user error.
I had managed to add box colliders to a few items that were also scaled incorrectly. This meant the box colliders were much larger than all other items in the scene, so the entire scene was '…
Thanks again, the support you provide here is excellent.
The floor plane has 'Is Trigger' unchecked.
If I remove the Character controller then it does work, and same goes for my player prefab if I remove the rigidbody component, but I do have some…
Thanks Chris, really enjoying using AC so far.
I think maybe its something to do with physics/colliders/layers...I verified Root Motion is off and walk speed scale is positive.
I tried the sample player, and he works in other scenes. In this scene…