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bonc2games

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bonc2games
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  • Thanks Chris, I think I had misunderstood the way the menus UI works - I had assumed that menus would act like standard UI, but I will look at separating these buttons into their own menus as you suggested. Thanks for the quick responses
  • What it ended up being is my inGame menu. I had created my own that has multiple buttons, one in each corner. I had a panel that filled the screen, and that was my rectTransform boundary. I think that was blocking all mouse clicks. I have changed it…
  • also I have made that image public in case anyone else is looking through this thread
  • Thanks Chris, after a lot of playing around I have found that there is something wrong with one of my menus. Even though it is not active, it seems to be blocking mouse clicks. I will investigate that a bit more
  • I switched out managers one by one and it appears to be the settings manager. The most obvious difference is the movement section. I did upgrade AC from a much earlier version a while ago, so the movement section in my settings manager might be old.…
  • Thanks, a new game works fine. If I switch managers (using the XX_managerpackage) to my game manager it stops working, switching to the test game managers it works. I will do some comparison between the two and see if I can figure out what is happen…
  • Unity version is 6000.3.6f1 and AC version is v1.84.0 Yep input method is set to Mouse and Keyboard, movement is point and click and I have 'mouse clicks have default functionality' selected.
  • Found the issue, and it was (as I suspected) user error. I had managed to add box colliders to a few items that were also scaled incorrectly. This meant the box colliders were much larger than all other items in the scene, so the entire scene was '…
  • HI Chris - would you recommend updating from 1.81.0 to this latest version? Anything in particular to look out for? Thanks also Chris
  • Thanks again, the support you provide here is excellent. The floor plane has 'Is Trigger' unchecked. If I remove the Character controller then it does work, and same goes for my player prefab if I remove the rigidbody component, but I do have some…
  • Thanks Chris, really enjoying using AC so far. I think maybe its something to do with physics/colliders/layers...I verified Root Motion is off and walk speed scale is positive. I tried the sample player, and he works in other scenes. In this scene…
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