The default Navmesh runs as default so that works.
I mean falls bask as in walks toward the last spot they were told to move to on the Navmesh prior to the switch.
So I tried that, at least I think I did. I made the polygoncolliders a child of…
Sorry ! New to this.
I'm using Unity 5.4.3 and the latest package for Adventure Creator.
The older game I made in Dec, so that was probably like 5.1~ Unity
Here's the settings I used like a year ago to get the character to move to a point then t…