Thanks a bunch Chris.
I can change materials now - how awesome!Is there a reason why the Ingame menu "disappears" for a split second while the change is occuring?
it causes a quick "flash" where the hud buttons disappears and t…
Thanks Chris!
That did it - the menu is now on until I click somewhere else in the scene.
I didn't modify the interaction menu so it spans the whole screen, what would that accomplish?
I played around with my hotspot actionlist, where I have two i…
Thanks ChrisWill change to mecanim.I followed the video tutorial you made, that's the only reason I used legacy :)
Thanks for the easy to understand video btw..very helpful!
Cheers,
Oh, it's the first link ..https://ibb.co/fciG2v
It's my character its on the scene.I'm using latest version of AC, just downloaded it.
Thanks a bunch
EDIT: I'm a little confused. I just tried to follow the tutorial, the legacy ones, after I set up…
Thanks a bunch Alverik.Hmm..gets a bit more complicated with the variables..but I get the overall concept.
Thanks for the enlightenment :)Another way I thought I can "cheat" is basically to have an object that is "larger" then th…
Thanks a bunch Alverik.Awesome, so that has been sorted out then. I saw it kind of like spawning particles, bullets etc - that I wouldn't want it active all the time. But I get it. Makes sense :)
Replacing textures is a great way of giving some &qu…
Thanks for the reply,
If I teleport, how will I know what item is 'active' in the scene and can 'hide' that?
(I'm not sure how I know what is currently 'the chair that is in the scene, how I 'detect' that, so I can hide it when. It might be objects …
Thanks a lot for elaborating!
Would I be able to simply 'tap' an icon in the inventory and then have it 'visible' in the scene?
The idea is to have a decoration feature.
Say I have 5 different tables. There will be a default in the scene.
In invent…
Thank you so much guys for the very helpful and detailed explanations.
I'm a little wiser :)
I have been using Playmaker and thought I wanted to use that at first, but I would need the lovely "adventure" features, such as the camera, play…