It's very small. If you create a fresh new project with AC, then create a 2D demo WegGL build, then it will be already occuring with the default WegGL template. When using the above custom WebGL template, then it's also occuring, but that template …
Ok, just found the solution or more like the root cause: it's a Chrome webgl thing:
https://forum.unity.com/threads/chrome-on-the-dev-branch-version-66-may-block-audio-for-unity-webgl.517758/page-3
It works in Edge. Strangely, Firefox gives a javasc…
Sorry, it still does not work. :( Tried resetting it to Play and Transition time to zero, yet it still only plays when clicked. See here: http://meltingpot.hu/10years/bug/. I am using Unity 2019.2.17f1, with AC 1.70.4
Thanks, with indeed lots of trial and error, I was able to get it right more or less. :) And thanks for the tip on the asset. Has someone used it in conjunction with AC?
I got a few attempts, and they are not too bad, but I don't understand what is exactly off, when it's off. See the below screenshot:
(Image)
On the screenshot, we see the navmesh (box) correctly baked and should represent the area where the player…
Well, I tried the conversion from PDF, didn't really work that well. The formatting was a mess. Is it maybe possible to get the source document version? (maybe Word doc file?) Thanks!
So isn't there somehow a way to have the camera rotation follow the cusor maybe only horizontally but still be able to select the inventory bar? I would like to have an FPS like camera but still be able to interact with the inventories I have withou…
Ok, this works now also! Thanks!I am wondering though, what is the right interaction paradigm here?If I am using FPS movement and the free-aim rotation camera thingy, then I am not able to select items from the inventory list...But if I the mouse is…