Thank you very much!
I did exactly what you wrote, but now, my mouse cursor is got freeze, and I have no free look, so I can't move my mouse and look around in the scene free. If I delete the gameobject what contains this script, everything works p…
Do you have any suggestion for that? I would like to use one more animation in same time for a NPC. So there is a main animation what moves his rig, and one more animation what moves only head blendshapes. I tried to creat one more layer on my anima…
I checked the actionlists again now, and in the Actionlist, where the action freezed (after pause game I see with green frame the action, where is the actionlist crashed), I use checked "Wait until finish?". I'never had this problem before…
Besides this, not working "move along path", my player is walking in place. In 1.66.7 was perfect. I'd like to finish my game in 1-2 weeks, but I'm now a little bit surprised.:/
I updated only script, so no project loosing issue after upgrading.
What is the mechanic of Transform Position detection method? because I have to move a lot until detection, but I need to detect at the beginning of my object
I use AC 1.66.7 version. Should I upgrade to see this field? I have back up, but what do you think can it hurts some part of my project? (everything is in AC)
I use AC trigger, I put counter and other event in the trigger. I put already collider to children of the moveable object. But no success. My main settings is perfect, because I use AC triggers in my game, and they works perfectly. This trigger wor…
I did it now, but the trigger doesn't detect my moveable object.:( I don't understand, what could be the problem, I have 1 collider with trigger checked and rigidbody, and the trigger doesn't detect it. No ignore raycast layer on these.
The Initial distance along is 0. Now I will try to set further back the child of moveable object's position, maybe the problem will be that, after it's unsucessfull I make screenshot.
By the way there is a non-trigger sphere collider on the moveabl…
Yes, you are right, that was the problem.:) So the Default state on start was off. So it was the "accident".
I checked "Set starting position" in Moveable_Drag component. But when I'm in Play mode the collider is at Lock to trac…
Yes, I see. But I would like to check the NPC current parameter name, and after "save" it in a variable and set false, and after give a new parameter (new motion), and after action, I would like to set false the new parameter, and copy fro…
Wao, thank you very much, you're amazing! I check it tomorrow, so I can put parameter's name to a variable and after give back in for example: an cutscene?