Yes, some days ago I've tried this, but no success, my character stop until 1 second and after continue the path. But now I put an "Actionlist: Kill" node after Stop Moving action, and it works!:)
Thank you for your time Chris!:))
Yes I use these in other situation thank you:) , but now I use Character: Move to Point. And I would like to interrupt moving to the point. Can you suggest something for it?:)
Thank you Chris for your fast reply!
I use not pre-defined Path, so the NPC is pathfinding. I'd like that, when I push a button, the npc stops. After I push same button, npc will plan his pathfinding again and start it again. I use more point (mar…
I solve the rotate problem, I change the capsule collider to box collider, and change the mass to 100.
The strange problem is that now, about in every 5 seconds, they are making a vibration move. I don't understand why it exits.
If I remove the NavMesh Agent and Integration components, my NPCs don't evades each other, and they walk in place side by side.
And I thought I try that I put Navmesh Agent component and because I read in Manual.
Do you mentioned that, should the …
Ohh yes you're right, I can solve it with animating:) I try to find some code on forums, if I couldn't find, I'll animate it.:)
Really thank you Chris!:)
Thank you very much, it works!
And do you know solution for that, if the NPC turns to player while speaking, after finish I'd like that the NPC turn to the original rotation transform. I tried to set vector variable and record transform, but I can'…
Thank you Chris, I think I give up the my hand imagination, because I'm not developer.:)
I thought that, I'll use a plastic hand to simulate it. I'll test it, and if there would be something, I'll write here.:))
Yes, I wait for user input like dialog option choice.
I solved it already thank you. I use "[wait]" token, and after dialog option, I put a stop speech action.
Thank you again!
Works! Really Thank you Chris! I'm so glad.
If my scene at you, can you check the draggable and pickup objects too? Why can't my player detect it and drag the object and throw away? Please!
I really appreciate it.
Yes, it works with Brain. So my actionlist is good. So my NPC is not good, but I can't understand where is the mistake:( I made my NPC with character Wizard.
After I closed this new project and open it again, there is controls problem again. I zip-ed this project file. I sent you an email with the download link. Really thank you Chris!