Hey Chris!
I have dropped you a PM with files and info on how to reproduce this on a fresh new project with only AC imported. Let me know if you need more info. Thanks!
Hey Chris!
I just updated to the latest adventure creator version today and i tested the fix with the new offical third camera script and interactive boundaries work great now!
However I found another issue which seems to be the same thing but is …
Sorry for the late reply Chris, I'm currently on AC 1.72.3. Indeed I'm using the old stand alone package, not the latest one that's already integrated. Glad to hear that you could recreate this, i'll be looking out for the next release.
Thanks! :)
I think i figured out what was going on and how to solve it. For some reason, once the character arrived to the hotspot, IsTurning() would remain true forever, so the check inside the coroutine from PlayerInteraction would never exit the loop. I tri…
Sure! Here's the Inspector for the Player, the Hotspot and the Agent. The custom script is just doing this:
private void OnAnimatorMove(){ if (!agent || !animator) { return; } if (animator.deltaPosition == Vector3.zero || Time.de…
Yes that would work but I'm trying to avoid modifying the traffic system since its an asset from the store and i'd like to keep it stock in case i need to update it later. My intentions were to just find out if there's an easy way to add more layers…