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artilectzer0

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artilectzer0
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  • That's above and beyond. Thank you Chris I appreciate it. I'll wait for the next update and then include this script let you know how I get on
  • Yeah every split will be both in the same orientation (vertical left/right) and at 0.58 left /0.4 right
  • Hi Chris, thanks for the swift response I think I mostly had it but your explanation has cleared up how the camera system works for me. That said I think you're right that for now getting the interactivity correct is the bigger focus. Being able t…
  • That was it!! Seems obvious now. I've reset the transforms on the prefab and now it's appearing perfectly where it should be. Would you mind explaining the overlay camera idea above a little more? would this be an extension of the current camera i…
  • Sorry yes the first one is during gameplay after the ActionList has been run Right now that prefab doesn't exist in the scene anywhere and is only spawned during runtime after the ActionList has been called. https://imgur.com/a/nNG6Zw3 The first …
  • Aha you were absolutely right, it was rotating just at a speed so low it wasn't noticeable. After bumping that up the rotation is working like a charm. I've attached an imgur link, hopefully it should show the multiple uploaded images. https://img…
  • Running it through again nothing is coming through in the Console Window The object/prefab is indeed spawning in the hierarchy/scene but I'm having some trouble getting it to spawn in front of the camera as it seems to want to keep spawning it behi…
  • Thanks Chris That's fixed the error. I've followed these steps through but must be doing something wrong. I've tried to use the embed image button for screenshots I've taken and uploaded through imgur but they aren't working for some reason, I've…
  • Thanks Chris I'm trying to implement this as you've advised. Unity is throwing this error on the RotateInput Script, apologies for typing it out but the image link button isn't liking adding an image today on this line Vector2 horizontalInput = …
  • Thank you Chris The links to Actionlist Parameters were a good read and really useful to know. I hadn't considered the core functionality being a conversation but now that seems so obvious. As mentioned in your comment I've created a custom Conver…
  • Thank you Chris This was all very helpful. I've Implemented some of the above and the hotspots/cameras are working like a charm now
  • Thank you Chris, I've tried both methods and they work like a charm!! The "Limit To Camera" field is an especially cool feature I had no idea about. I think I would prefer to use the Limit To Camera method my only question around that is…
  • Hi Chris Thank you for such a swift and detailed response. I just have a couple more questions After adding the correct Scripting Define Symbol to the correct box within the player section does this cause AC to use TextMeshPro as its default text…
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