The screenshot indicates the return from the cave to the Island. I stress the fact that the position where the Player returns has NOTHING to do with the PlayerStart, though it is near. The coordinates X,Y,Z are different.
I have modified the Player…
Update: i've started the game from the cave, and the same happens, so its not a matter of returning... I've paused Play in the transition, and clearly the Player is returning below ground, no coordinate coinciding with the PlayerStart to return to.
…
Thanks Chris... I´ve positioned the PlayerStart above the terrain always. In fact i´ve configured the same PlayerStart where the player starts the game. This happens even when building the game. At first this didn´t happen, but I could not figure ou…
I was simply asking for directions to hook AudioKinetic source to AC... when I stumbled upon FootstepsSounds script. I need to read the documentation carefully, but for now I managed to play AK Footsteps containers without much trouble.
When integr…
Thanks for your reply... AkSoundEngine is a call to Wwise sound engine (AudioKinetics).
I simply added the FootstepsSounds script as indicated, in the root of the Player. Being a simple demo in First Person, the Player has no avatar and therefore n…
Found something... I used the FootstepsSounds.cs and adapted it to include calls to AkSound, and attached it to the Player prefab. But I guess there should be something more straightforward