Hey guys, any way to do this for GOG as well? I'm not a coder and this guide has been super helpful for getting Steam achievements working. But has anyone figured out a method for GOG achievements?
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Will do, thanks for all the quick help! The issue with this bug is that it's hard to reproduce, so it'll be tough to confirm if it has been fixed or not. Either way, I'll keep you updated, thanks!
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I haven't modified it, and I have disabled the original Speech menu. I wasn't aware it locks the others and unlocks the one it's using. But either way - it should unlock it in that case right?
And if it was only locked - the menu wouldn't a…
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Yes, I make sure they are the ones speaking those dialogues (The menu wouldn't appear at all if they weren't the speaker - it wouldn't be this bug)
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So then this is a possibility (player quitting and it getting saved as invisible) Bu…
This behaviour is similar to if I were to have unchecked "Is Visible" for the SubsLineLabel Menu Element. But it is in fact checked. Although, there are some points in the game where I've hidden this menu element through an ActionList. It …
@Chicky I love that addition! I was a bit worried about the game constantly running an action list with every tap of the currently active input method, but this fixes this by only looking out for the one that is currently inactive. Will add this to …
@ChrisIceBox
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Hi. Is the above fixed? I need an NPC with a Hotspot and RememberHotspot component, along with a RememberNPC component. This changes the NPC's layer on runtime to ignore raycast, causing collision problems. Any workaround?
Not sure if the cause was the same for you guys, but for anyone else that may be having this issue - check the "animation speed" in your blend tree (if not using IK)
My "look up" animation speed was set to -1, making the charact…
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@ChrisIceBox I'm currently swapping out the player itself to make this work - Choosing the inverted option in a menu swaps out the non-inverted player prefab with a duplicate player prefab that has a negative sensitivity value in its FirstPe…
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Is this still the method to invert Y axis? Line 1414 seems to be different now.
Any ideas how to invert Y axis in AC instead of changing the Unity inputs? (Using Rewired so Unity input settings are ignored)
Edit: Nevermind, got it working …
AC version is 1.70.2
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Did you mean define MouseX and MouseY in the input manager for joystick control? The issue with that like I mentioned is that I have to define which axis it controls, and these conflict for different controllers. So yes…
* Using Rewired to bring it together
Like I said, I've only tried this with Rewired, and I have no idea whether this will work with Unity's basic Input manager, Unity's new input manager, or something like InControl - this is something you'll have …
This is exactly what I was looking for! Sorry, the game started out as 2D, then had some 3D elements added in little by little. In the end all I needed to retain from the 2D game was the sidescroll perspective.
Been breaking my head over all this f…
Edit: Silly me, right after posting this I figured it out. I'll leave this here in case anyone else has a similar problem in the future -solution below.
Original issue:I tried using the script above for sorting layers correctly for 3D character wi…
Hi @NoMoonGames ! I'll take a look now and get back to you :)
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This should be it. Pasting it here for future reference!
using UnityEngine;using System.Collections;using AC;public class DocumentPageTextures : MonoBehaviour{ public int docu…