@ChrisIceBox Alright, that makes sense. I was hoping to experiment with Screen Space but I guess I'll stick with Unity 2D for now. Thanks for the help!
I have another, slightly related question - Upon exporting to csv some lines have "[break]" written at the end. What does this do? Can I safely remove this so that translators don't end up translating "break"
Treat carriage retu…
The issue was that the Language button's text was using Text mesh pro. I did the integration and now it's working correctly. Thank you for the help as always!
As of now I've already created placeholder translations using my workaround, but I'll try that method out in the future if needed. Thanks for the help!
Alright, updating didn't help, but I found an interesting workaround. If I first reset text so that AC has 0 lines gathered, then hit create new translation, I can create as many as I want without any issues. Once I'm happy with all the new translat…
This is amazing! Definitely gonna follow you on Twitter and keep a track of your progress. I released Rainswept in Feb using AC, bu my eventual dream is to make an RPG someday. As someone with zero coding knowledge at the moment, it's exciting to re…
Sorry for the late response - yeah I doubt this is an AC issue as I tried unlinking AC from the project etc. Haven't found a solution yet but it's probably not AC. Thanks for taking the time out and answering this :)
Btw, the only major change I did before this issue was to add a Global Variable that saves to Options Data. This means it's loaded up at the start of the game right? (Before the splash screens?) The fact that the game crashes in the beginning and st…
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So I had originally solved this issue by removing the hotspot detector + box collider 2d from the player, as they were not required since I was using detect hotspot by mouse over method.
Now, I want to support both mouse and controller. The…
Alright, there is another issue, this may be by design. I've chosen close interactions with as cursor leaves menu or hotspot. This works well, except when the hotspot's box collider 2d is smaller than the size of the interaction menu that opens up o…
"Also noticed that Close interactions with - When cursor leaves menu doesn't seem to work... "
Not sure why, but swapping out the game's menu manager with demo 2d's manager and then reinstating my original manager seems to have fixed both…
Also noticed that Close interactions with - When cursor leaves menu doesn't seem to work (the settings are the same as before.) I'm using a Unity UI interaction menu set to Screen Space Overlay, is it maybe because of that? Maybe I should disable th…