Am I proceeding in the right direction though? I'm trying to figure out the things you have mentioned, but if there is a simpler method to flip/ mirror the character then I wouldn't mind starting over with another method.Would it be more straightfor…
@chrisicebox Ok so I now created a GameObject and made that the player (gave it all the player components) and made my existing character its Sprite Child. I removed all the player components from the sprite child, but left the animator there to tak…
I'm currently trying to work with blend trees, but the "direction" parameter doesn't show up as an option when selecting a parameter for the blend trees. I'm guessing this is because it is an "integer"? Movespeed shows up, and so…
Fixed the run issue, the solution was ridiculously simple. Had to simply write "Run" in the name field for a new input manager function, and write left shift, right shift for positive and negative button (in case anyone else is facing the …
Update:
I tried importing the sprites unity complex example file of Brain into the same scene, and Brain walks around properly. My character though, walks very slowly without any animation, then the walking animation kicks in after a while, and then…
@chrisiceboxThanks for the response. So from what you've said, it'd probably best for me to work in 2D and avoid Screen Space mode and 3D components for the player. (Especially since I'm relatively new to Unity and am unaware of how scripting works)…
Alright, I think that seems to be working perfectly! It's kind of confusing keeping a track of it at the moment, but I think it's exactly what I want.Thanks @chrisicebox!
Solved it! The answer was in the console - The polygon collider 2d for Navmesh 2d didn't have "is trigger" checked. Checked that and that fixed it.
That felt good..