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Automatic camera zoom in/out depending on player movement

Hi
I'm working on a 2D game, and the character in the scene I'm working on can only move left/ right like a sidescroller.

As he walks to the right, the land slowly starts sloping upwards. I want the camera to zoom out as he continues to climb up the hill (so that I can reveal a wider shot of the hill and the background) If the player walks back down the hill (to the left), the camera should again go back to its original zoomed in size.

I want this camera switch to happen based on the character's movement. Any tips? 
Thanks

Comments

  • I just found out about triggers in the 3D tutorial. I'll try that and see if that works for me. 
  • Alright, that worked! The tutorial explained the exact thing that I wanted.
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