My god that was exactly the issue. I did not understand the animation window, and how you had to have the actual objects selected to edit the properties of the animation clip- and how that would determine how/where it would play. I didn't see these …
So if AC doesn't control what an animator affects, how does the animator know to change the sprite of the head object rather than the body object? I feel like there's a step I'm missing somewhere.
The documentation and demo shows we need a head obj…
Sorry for being confusing- I'm meaning to say that it's playing the correct animation at the correct time, it's simply targeting the wrong sprite renderer- it's ignoring the separate head game object entirely and replacing the body sprite instead, a…
I appreciate the quick response!
Both are latest available versions- unity is 6-45f1, AC 1.83.0.
The animation clips are separate in the controller and as assets. The head talking clip/layer only contains the part of the character with the mouth mo…