After digging some code i found place where i can fix this) In file PlayerMovement.cs i have changed line 837
from
if (( ... && !KickStarter.playerInteraction.IsMouseOverHotspot () && ...)to
if (( ... && !IsMouseOverActiveH…
On some scenes there will be 2d platformer style camera. And some background hotspots can take a lot of place and precise movement would be difficult because of this. For example windows on screenshot below are hotspots with only examine actions.(Im…