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The Demos are duplicated as well, probably for the same reason as the Input System Integration.
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Touch input wasn’t responding at all, but after following your suggestions it’s working now.
I’m just a bit confused, since before the …
I re-imported the Input System Integration template through the New Game Wizard, which fixed most of the issues, all warnings and errors are gone.
However, touch input still isn’t working, even though it was functioning before the update. (eta: I m…
Thanks Chris.
Yes, the game works correctly in the editor and when I export to the desktop. Only having issues with android build.
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Sorry I don't follow... what would correlate with what?
The Default Interface is set to Adventure Creator.
Chris, the problem was because I was using the action Egine:ManageSystem OnStart to enable direct-nav in-game menus. Yesterday i was testing menus with direct nav and didn't delete this action afterwards. Sorry.
I use both, System cursor when Input Method is Mouse and Keyboard and simulated cursor when using keyboard and controller input method.
No, there is not event system in the scene. Only the assigned prefab in the Menu Manager.
Yes, the Input System…
Hello. Neither Gamepad or Mouse Cursor is detected by (Unity UI) menus for me.
I installed the input system, download and import the asset package. Then I added the integration through the new game wizard.
The Event System prefab was assign to th…
Hi. Is it ok to continue this topic here even if it's a few years old or should I create a new one?
My goal is to temporarily disable specific buttons from a menu. Following your suggestion:
MenuElement walk_element = PlayerMenus.GetElementWithName…
Hi, I'd like to use this function but have a few questions.
If I get the Canvas object of a Menu with :
Canvas myCanvas = PlayerMenus.GetMenuWithName ("menuName").canvas;
That means I can use myCanvas.SetUIInteractableState = false/true?…
Hi Marine, maybe you can check freelancer platforms like fiverr? There's plenty of pro developers worldwide in there and very efficient. You'll find all type of budgets and services. You can hire game designers, dev, artists, etc or even a team.
Thanks Chris, Source property is Adventure Creator.
To clarify, the issue we have is that our interface is always visible, so it's covering playable areas in the scene (eg the side edges of the room). So if there's a door on that side the player ca…