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andrax

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andrax
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  • Ok got it !It's working perfectly !!!
  • ok cool, thanks. In fact I don't even want a click after a hoover for some time, I need a controller basically like a fps, the only thing is that I need all UI elements in world space and not on screen space... Can I do that ? I guess, I can switch …
  • Thank you chris :) Have you planned to look at the cardboard sdk to maybe make a compatible rig in AC? a new interface method  "Look and Click ' :)
  • I just want a very simple system... I dont move, I can look around, when I look at somehting interactive, an icon apear and I can click to interact... To move I can look a some zone on the floor, or a window, a door... If I click, I just switch to a…
  • hello, I have this message :"NullReferenceException: Object reference not set to an instance of an objectAC.PlayerInput.Grab () (at Assets/AdventureCreator/Scripts/Controls/PlayerInput.cs:1743)AC.PlayerInput.UpdateDrag () (at Assets/AdventureCr…
  • Hey y'all Anyone got this to work ? Cause, the maincameraVR prefab is not working on my end (I can start the game with it, but then , when I pass the cursor over a hotspot, it doesn't show and I have a error message in the console) fleep
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