Hi Chris,
The particular situation I was thinking of was related to a cutscene narration variable.
In my game the player can select a location from a map, and in many cases a cutscene is shown driving to the next location with a specific MP3 narra…
That's great and really useful, thanks for going to the trouble.
Totally understand on the official override, as it's likely to cause more harm than good for some people.
As always thanks for the help!
Hi Chris,
Sorry for the delay in getting back to you, a busy few weeks!.
46 didn't make much of a difference.. as the image below shows, I bumped it up to 48 and it's pretty much perfect. (apart from the wires as you mentioned :) )
https://drive.…
No need to apologise at all!
I'm continually astounded by the amount of work which has gone into AC, and this is just a little display niggle.
I'm on Windows Unity version 2019.4.11f1 - AC V172.2
Hope this helps. Thanks
Hi @ChrisIceBox .. I saw in the patch notes that this had been addressed but It still seems to be misaligned, since I upgraded.
Also I've noticed the first node, doesn't autocomplete the drop down now (which might have something to do with it?).
S…
@ChrisIceBox Is this action still available?, I Can't see this on the Engine: menu at all.
Needing to find a way to swap navmesh at runtime. Is there a new method?
Thanks
EDIT: I found it in the Demo....It's now under SCENE: Change setting
This is indeed hugely helpful and powerful.
Whilst playtesting the starts and on scene enter states of different parts of the game I think It would also be really helpful if that "bulk assign" button worked in the editor too.
That would …
SOLVED:
A schoolboy error, but one that others might learn from.
I sometimes use the 3rd party FreeFlyCamera script to frame my shots in real-time in game mode.
It seems this had been left enabled, and wasn't causing any camera movement (so I didn…