Hi Chris, did it on my lunchbreak -
My summary is, it's working fine, and I must have had a late night brain fart on the whole thing! Sorry!
Now I've seen it with fresh eyes, with a stripped down version, this method works perfectly to exhaust all…
Sorry for the delay - I hadnt seen a notificatoin on this response.
I suppose, I'm looking for the former, to ensure a player has exhausted all options and they've been turned off.
I think I've arrived at a solution using Variable > run sequenc…
Hi all, I'm still struggling with this flow, after following the tutorial for overiding the dialogue options, so I can deal with the flow in one actionlist.
The "wait until finish" option dissapears when you toggle "overide options&q…
Same issue in 1.85.1, definately related to the zoom level.
If it helps I use middle mouse to drag around (reversed) and scroll the middle mouse to zoom in.
At the maximum zoomed in level the group settings appear on right click, a few zoom levels…
I've just seen you've released a 1.85.1 yesterday- and a few of these requests have made it in - you're an absolute star!! thanks Chris
I'll update now and let you know if this zoom based group setting bug still exists.
Its 1.84.3
I get the context menu but with no options to do with the group.
If I disconnect the wire coming into the first action inside the group and try again, I sometimes get the menu options, but its sporadic.
It seems to be related to the zo…
Thanks Chris - hopefully some of these might squeeze into the next update.
A couple of points:
When I right click the header of a group I don't get any option to rename it?
If I dock multiple action list tabs in the same window, theyre all called &…
ok thanks, that makes sense as a workaround.
Will the invisble menu occupying the same space not affect mouse clicks, drags and hovers intended for the actual inventory menu?
Thanks Chris, I don't actually use a scene switching cutscene, it's just a standard scene > switch action.
Borders appear on the newly loaded scene then animate out automatically, I've not set any type of cutscene.
For now I think I'll just…
Thanks Chris, as always a really neat way to make things more efficient.
I'll take a look at this as a way to semi automate a few of these, and try my best not to get side tracked with efficient tools rather than getting my game finished!
Much app…
As always great advice, thanks Chris, I'll go for the later in this case, I'm using AC menus for my UI and that way i wont forget to add it to scenes later.
I've been using AC for years now (thanks so much for all the support) and I dont know how I…
After further searching, I found this great tutorial for custom tokens that do exactly what i was after:
https://adventurecreator.org/tutorials/creating-custom-tokens
But unfortunately it's not clear to me how/where I run this script during gamepla…
I've found 3 other posts on the forums around this same question - (ranging from 2018 - 2021)
Unless something fundamental has changed with the way parameters are setup, I'm guessing the simple answer is I need individual dialogue play actions sepe…
Thanks Chris, I'll try an update tonight.
Bizarrely, the problem seemed to go away when I closed an empty action list editor window on my second monitor??
Problem is I've been trying so many things I've lost track.
I'll do an update to the very l…
As always, a simple solution, thanks Chris.
I've just done a roundtrip:
* Out as STL, using probuilder export
* Import into sketchup pro, punch a hole
* export as FBX,
* Re-import to unity, set read/write on import
* Set back up as the walkable me…
Finally reached the first BETA testing of ACT1 of Polycity stories.. I'm doing a closed beta at first to catch those big bugs and issues with some family and friends, but will be looking for some outside beta testers in the coming month or so if any…
FANTASTIC! thanks Chris, this has made my day, and means I can simplify a number of complex action lists now and remove some custom scripts which grabbed global variables and ran actions from scripts instead.
I must admit learning that custom scrip…