Thanks for clarifying! I was able to hook up the information from the NPC to the bust and now have the animations working. My end goal is to have the ability to display multiple busts on screen at the same time in some scenarios, so I am going to ha…
I have tried adding the transitions, but unfortunately I am still in the same boat, I'm assuming because I am not able to communicate from the NPC to the Bust Portrait menu image.
Let me break down how I understand I need to make this work step by …
Hi Chris,
Apologies for the double comment, but I spent some time figuring out how to make the animation controller work with AC and feel pretty confident I can use this for what I was trying to jerryrig myself, so please feel free to disregard my …
Sure! Sorry for the lack of clarity, I'll try to show what I mean visually.
(Image)
With the action list item I provided above, I am trying to use the custom speech event token to trigger an animation to play every time I call the token, similar …
@ChrisIceBox I just saw the recent update added the Add to Front option for Documents! If you haven't heard it enough already, I am incredibly impressed by and grateful for how receptive and supportive you are for people developing games with Advent…
I just can't seem to get the ReverseVerticalLayoutGroup to display them in the way I'm describing. It just continues to show the first collected email at the bottom of the list instead of at the top. It also doesn't solve my issue with overflow--whe…
Thank you for your help! Unfortunately, this also does not behave the way I am trying to get it to behave. However, I think I have a better way to explain what I'm trying to achieve.
The item-based inventory menu I have already behaves the way I wo…
Sorry to double post but just wanted to clarify--is there a way for me to display the collected documents so that the newest collected document appears at the top and shifts others down a slot? I have now created the email system with the Document s…
Oh! So you're saying in the latest release I could theoretically have two different "types" of documents, and then have two different menus that display/refer to each separate "category" of document only? If that's the case, I'll…
@Rairun Thank you so much for the quick response! I managed to animate some of the UI elements on the Canvas's animation controller as opposed to their own individual animation controllers successfully. However, I'm still having issues getting the e…
Thanks Chris, both for the script and the explanation of why it functions! I feel like I have a better understanding of how to format things in C# a little better now. The script is functioning as I hoped/expected.
I'm happy to take any advice you'…
Thank you so much for clarifying! I found the variable I wanted to use via the documentation website rather than the scripting guide, so that's probably why I couldn't find the proper formatting.
I was able to implement the IsInCutscene check via t…
Posting an update because I might have figured out how to do this myself! Just in case anyone searches for a solution to a similar problem.
I figured out how to make custom speech tokens work and so I am now accomplishing this with custom speech to…
Hi Chris, thanks for the quick response! I think I might not have been clear in describing what I wanted so I apologize for that. I'll try again!
I don't think the [wait] token will work for what I'm aiming to do, because I am attempting to script …
Hey, sorry to necro this thread but I found the solution to the problem while working on something else and wanted to post it in case anyone else runs into a similar issue!
So it turns out, if you have more than one "Follow Sorting Map" s…
Yes, my other NPC characters also won't move in this scene specifically. No, the problem NPC (and the other NPCs) all move fine in other scenes they're in. I'm using Unity 2018 3.9 and AC v1.65.2.
I went to disable the rigidbody and 2D collider as …
Nevermind, it seemed to be an issue with an actionlist in another menu I'm using versus the camera scene switch it's self. Feel free to ignore the post!