Hi Chris,
Sorry about this but I'm really struggling. In PhoneOK's button component I have the OnClick set to the button itself (and tried the phone object too) with SelectPhoneItem.UseItem and its not working, nothing happens even when trying to do…
Thanks for that, I was going to use that as I don't know how to code it haha. The only issue is I get the error "Cannot implicitly convert type AC.InvItem' tobool'" ?
Hi Chris,
Thanks for that! Doing it in AC works for me :smile:
I've got it all set up but the issue is when doing the "offset element slot" it doesn't seem to select the inventory item?
When I click the "OK" button that would …
Thank you so much Chris, the ConstantID was the problem!
Just out of curiosity, I tried to make the color change fade with Color.Lerp but it doesn't seem to work - not sure if this is a limit of the AC GUI? No worries if it is just thought it would…
Hi Chris,
Sorry for the confusion,
I put everything I could think of here: https://imgur.com/a/WT378gL
I hope it helps and thanks so much for your time I really appreciate it
Ahhh I'm going insane
Just gave the layer a weight of 1
Deleted the animator from the heart sprite
Redid the keyframes to ensure the heart sprite was selected while doing it
Now the player is still stuck in place /and/ the heart sprite won't animate…
Hi Chris,
Getting somewhere now, only a few issues!
1) It only 'reads' the animations if its on the base layer, I made a separate layer for the heart like recommended and I'm not entirely sure how to get it to 'read' that.
2) The other issue is th…
Hi Chris,
So sorry that this is taking so long to resolve!
If I do that and make the heart sprite animator the same as the player's then it just does this:
(Image)
And the heart sprites turns into the player's sprite (assuming from the player's idl…
Hi Chris,
Its a sprite that appears when you're about to go into 'battle mode' and remains visible as the camera switches to the UI battle camera while the rest of the bg fades out. Ive now tried to parent this sprite to the player and now the sprit…
Hey Chris,
Thanks for that! I am a bit stuck hooking it into the onswitchcamera custom event though, I havent done it before and the links you sent go past me. I made a script with the code you sent me but I'm lost from there (sorry i'm dumb as hell…
OK I've managed to narrow it down - in my loading screen scene, I turned off the Menus so that people couldnt accidentally click on stuff while they were 'in' the loading screen, I sorta assumed everything would re-enable when going to a new scene (…
It's the resolution button above the game window,
But yes, that script works! I've added it into a custom script to make sure it runs when the split screen happens and its working like a charm now. Thanks so much!! :D
Hi Chris,
Thanks for that :) But the problem is the split screen action itself. If I remove all the fades, then I can see the camera just freezes when the split screen action is performed, only working if I change the resolution in the editor and ba…
Im the person with the slow performance on the latest version, I sent you my projects a month or so back :p If the split screen problem can only be fixed with the latest version I'll find another way around it, no worries :)
Hi Chris,
So it just ends up being a solid green screen. Also, if I change resolution of the game window and back again, then the camera 'unfreezes'. It's the same when I play it on android too.
I also removed the fade out/in, and the camera itsel…