Hi Chris,
Sorry for the confusion,
I put everything I could think of here: https://imgur.com/a/WT378gL
I hope it helps and thanks so much for your time I really appreciate it
Ahhh I'm going insane
Just gave the layer a weight of 1
Deleted the animator from the heart sprite
Redid the keyframes to ensure the heart sprite was selected while doing it
Now the player is still stuck in place /and/ the heart sprite won't animate…
Hi Chris,
Getting somewhere now, only a few issues!
1) It only 'reads' the animations if its on the base layer, I made a separate layer for the heart like recommended and I'm not entirely sure how to get it to 'read' that.
2) The other issue is th…
Hi Chris,
So sorry that this is taking so long to resolve!
If I do that and make the heart sprite animator the same as the player's then it just does this:
(Image)
And the heart sprites turns into the player's sprite (assuming from the player's idl…
Hi Chris,
Its a sprite that appears when you're about to go into 'battle mode' and remains visible as the camera switches to the UI battle camera while the rest of the bg fades out. Ive now tried to parent this sprite to the player and now the sprit…
Hey Chris,
Thanks for that! I am a bit stuck hooking it into the onswitchcamera custom event though, I havent done it before and the links you sent go past me. I made a script with the code you sent me but I'm lost from there (sorry i'm dumb as hell…
OK I've managed to narrow it down - in my loading screen scene, I turned off the Menus so that people couldnt accidentally click on stuff while they were 'in' the loading screen, I sorta assumed everything would re-enable when going to a new scene (…
It's the resolution button above the game window,
But yes, that script works! I've added it into a custom script to make sure it runs when the split screen happens and its working like a charm now. Thanks so much!! :D
Hi Chris,
Thanks for that :) But the problem is the split screen action itself. If I remove all the fades, then I can see the camera just freezes when the split screen action is performed, only working if I change the resolution in the editor and ba…
Im the person with the slow performance on the latest version, I sent you my projects a month or so back :p If the split screen problem can only be fixed with the latest version I'll find another way around it, no worries :)
Hi Chris,
So it just ends up being a solid green screen. Also, if I change resolution of the game window and back again, then the camera 'unfreezes'. It's the same when I play it on android too.
I also removed the fade out/in, and the camera itsel…
Hi Chris,
Thanks so much for that, it worked!!
I have just one more problem, in portrait mode I make the game split screen (so game on the top, ui on the bottom), the issue is I fade out everything and then let it do the animation so it isn't a jar…
Hi Chris,
I built both APK's onto my android and used a google stopwatch, hitting start as soon as I hit the app and stopped when the scene loaded. I did the test for both app 3 times and this was the average result:
Old version:
(Image)
New ver…
Ok, I've managed to turn off absolutely every actionlist that would load on start up, no logs are showing but theres still a 12 second delay with all actionlists off
https://imgur.com/a/SuBTGqk
Just to make sure I wasn't being dumb I went back to …
Doesnt seem to make a difference
Now its telling me that its playing an on start cutscene despite having set it to nothing in the settings menu. Then I thought it was the "action list on enabled" on one of my menus so I took that off but …
Hi Chris,
A lot of them were made when I was new to game development, there's an interact menu for every character (every single one) and I definitely could combine them into 1 menu and just change the graphic and label variable when entering their…