To achieve what you describe you probably would need to follow this process. It requires a 3D modelling app such as Blender or Maya.
Load the scene/background in as a texture and apply it to a quad plane which fills a 'front' viewport the same shape…
Hi Chris, this doesn't appear to help. I had this set to 1 and tried lowering as suggested, but even 0.1 and it doesn't change the outcome.
Looking at the path calculated in the scene view at the same time it appears to basically run a path through …
Thanks. 999 was sufficient it seems.
However, now the player still tries to get to the spot the NPC is on and does the 'infinite walk' into the NPC until you point them somewhere else.
Best/easiest way is to have the cable be an inventory item. The situation you describe might be odd if the cable was intended to "stay put". I'd suggest you make the cable 'loose' and the player attaches it as the interaction with the batt…
Yeah it'll import but it will reduce your image from whatever size it is to fit. I suspect it will be reducing the longest side to your import setting so it'll likely shrink down to 4096x786
At 1024 default that would be 1024x197
I would suggest if …
You mention playing with Z. Did you try scaling in Z. you can take a peek at the colliders in 3D and see.
Generally though I'd say overlapping them isn't a great idea unless you plan on activation/deactivating them in concert, so to speak.
I don't use a door as such myself. I have a set of rotating objects all with the same transforms(0, 200, 0) but the tracks are lined up down the z axis by just over 1 unit each. The tracks makes them line up to have actual depth.
I have them at 200 …
One thing I was hoping would be that (for 2D games) a way to have a GPU/sprite blur depending on the player position in the sorting map to achieve a fake DOF blur.
I expect it will involve a complicated coding.
Just a thought :)
I found I needed to add a mesh collider to my object or else it wouldn't budge. I was using my own 3D model so I used a custom mesh but I'm sure a mesh cube collider would do.
Aha, but your most commonly used action isn't the same for everyone.
Perhaps a selectable 'default starting action' somewhere in a manager window could help instead?