I have made it work, but I have a whole separate area arranged JUST for interacting with said object which is actually using 3D objects instead of sprites. I just moved my physics object into my 2D scene area and attached a sprite: it works too. The…
Triggers are ActionList objects. You should not duplicate these (Interactions, Cut Scenes, Triggers..)
To reproduce similar/identical sets of actions you need to make a similar object from scratch. Instead of 'copy and paste component values' do thi…
One potential problem of trying to attach an inventory item to a bone in 2D is that getting 'in' the hand will be difficult. I guess it would be possible to fudge the draw order similar to how sorting maps do.
My view is that the easiest way would b…
Hi. Try this:
1) Plan the number of frames you want to animate and the size of the cursor required.
ie: 8 frames of 64x64 pixels
2) Create a blank 'film strip' of these frames in one PNG imageie: 512x64
The frames run from left to right like this SI…
Gamedevmarket is a fairly new source.
https://www.gamedevmarket.net
Obviously if you have specific needs then you Would be better off paying a freelancer/studio-for-hire to do your art/animation as required. If your game outcome is simply a mix-and…
https://edge.vncdn.co/vine/videos/93921DFD8C1134885074853404672_2cab941d8c1.5.1.14851257376651956003.mp4
And this is it glitching (hardware)Hope the clumsy video links work.
It's the same cursor (using the default Look cursor)
Does the Interaction Menu alter or override the cursor? I believe the sie in there is 'automatic'.
It seems handy to parent hotspots with their associated sprite but AC doesn't organise the objects that way. Chris will no doubt be able to better explain why/if this has a significant rationale but my understanding is this:
Hotspots are organised t…
Yea - totally.
The Unity animation system is very powerful- limited only by your art and animation skills. AC's cut scene development system can sequence all your elements together fairly easily too.
I'd you've used Maya and/or After Effects then…
You will probably need Unity Pro to do video.Also video doesn't quite work the same with iOS because how how iOS treats video (goes full screen).
If I were you I would build the cut-scene as a 3D/2D animation with Unity's animation engine.combined w…
Ah, one caveat:
The cursor chosen for these hot spots shows up at what looks like 2x the size of the ordinary cursors (even when it's exactly the same cursor). V strange.
Is there a reason this is happening that I could alter settings on?
OK - update:
Upgrade to v1.39bRebootUpdate GPU driver
None of this helped.
Are hardware cursor's not compatible with animations? Anyone else tried yet?
Oh, in that case 100 seems quite large if its in units. My (2D) scene's NavMesh area is around about 45 units wide by about 10 tall.
I'll give it an experiment and see.
What are the implications of the various Raycast settings in relation to performance?I have mine set to:
Navmesh ray len= 100Hotspot ray len= 100Moveable ray len = 30
I can't even recall whether these are the defaults.