Cool. Yeah I think that's what I'm doing...
I had a little go today actually setting the sprite player animation type to "Mechanim" and quickly set it back again,..yeah it's not the way to do it for 2D :)
Ah, good. So long as I haven't got a glitch or mistakenly missing a point of practice.
It DOES mean I want to be making my animation clip names much easier to remember/type :)
It not easy to say what your issue is but I'll list the required basic elements of 3D character anims and how they work properly - if your Daz models arent working but Poser ones are then double check how you export from Daz carefully:
SKIN: Mesh Ch…
You haven't considered a simpler scene structure which is this:
PROJECT-> Scene: Town Exterior - All necessary days including contingent events-> Scene: General Store - All necessary days including contingent events-> Scene: Saloon - All ne…
Thanks Chris
Am I right in thinking these movement values can't easily be altered without some additional coding?
If so then perhaps it would be easier to manipulate the start/end curves of the motion to match better the start/stop speed of the play…
I don't know why you would set a crossdfade time to 0.
If you want an instant cut between cameras then you can set CameraSwitch to 0.
I don't think this is so much a bug as you are trying to fade between two cameras in 0 time, which isn't really pos…
Ah no, threads are useful because others see when its [Solved] - which you can add in a rename of the title of the original posting.
Even if you think you were being uncommonly 'dumb' you might find that the mistake you make is a common and natural …
It isn't clear what you are asking here.
Are you wanting to have the same original stone image appear in 4 difference places but with a visible change identifying it? It would be easier to have 4 different image changed to be numbered in Photoshop a…
This sort of thing is addressed on this unity 2D tutorial and basically works by checking if you are "grounded" or not and triggering an animation state based on player velocity. I see no reason why this wouldn't work if applied to 3D as w…