[This works in 2D functionality and while I haven't tried it, I assume will in 3D with some tweaks]
I have managed to do this in a cut-scene. It's quite straight forward. I even have about 5 items on a table and each one has a further action hotspot…
Thanks for the reply Chris.
I am doing method 2 at present. One issue I have is this: with only a key from start to end the object doesn't move at the same rate as the player moves between start and end markers. By same rate I mean its inconsistent …
Yea I didnt think it did. Interesting to hear your perspective Guran. I wonder whether setting a background layer would conflict with AC though. I expect it shouldn't.
Also the video describes a 'new parallax' script. I assume this is similar to the…
Thanks Chris
I did think, as you suggest, to set an idle pose animated to be static for say four seconds and then after a static key frame then start to 'move'. I assume this wouldn't take much data space?
So using your solution to 1) above and thi…
Is this not possible via a cut-scene camera switch? Or, perhaps less useful if load time is a factor, maybe a scene switch?
I'm all for a method of doing it which is more intended for examine than general cut-scenes like.
Not sure quite why this is happening but Chrome thinks your demo zip file is dangerous:
"blackfeatherforest_demo.zip is malicious and Chrome has blocked it.Recover malicious fileRemove from list"
So... moments later I figure out my silliness on one point (hadn't enabled the flippin cursor interacting with hotspot!)
So. I have my scene switch working but here's the rub...
1) How do I, in the case of a scene with something like left and right …
If the object can be picked up, is it so large that it would block a player's path?
Indeed your example of 6 objects indicates a very high number of permutations. If possible, I'd suggest streamlining your scene so that perhaps 2 at the most changes…
I've thought about this one because I want to show a character using specific objects in order for it to make more sense with how it affects the scene objects.
Am I right in thinking it would be sufficient to have an extra animation frame-set/sequen…
I've been running tests and learning the processes. I'm keen to use the Unity modes as it seems more intuitive for many reasons.
So new pre-fabs are a must with the different method. Good to know.
From reading the update logs it would seem that Unity 2D is the new "best practice" for 2D.
Am I right in thinking this now?
What implications does this have for making 2D character animations? Or are all the tutorials in place up-to-speed…
Thanks. I think I will go Top-Down as you all recommend. As a new user I followed the video tutorial which relates to Screen Space I think, with the short addendum video introducing Top Down. It's quite hard to see follow what works from the first v…
I'm tempted to bundle the sprites into the _SetGeometry parent and then rotate that by 90 degrees. Of course I'm wary that this might cause trouble.
It's a pity Unity and AC appear to be 'at odds' in respect of how they process 2D for this.