Thanks for the reply Chris! Yeah running it on every frame was not the brightest of ideas :D But I spent the weekend trying to improve it further and I think I managed to make it half decent at least. It now checks if the object returns to it's orig…
Thank you very much for a quick reply! @ChrisIceBox
I will have to play with this and set it up this way. Right now I managed to solve the issue just with checking the "return to last gameplay?" in the camera action and for prototyping it…