Interaction is direct via keyboard: stand on a hotspot and press space. The inventory box comes up not as part of the interaction, the player stands on the hotspot they wish to use the item on, and then open their inventory and click the item.
Usin…
Is there any way to just hide the cursor when the mouse hasn't been moved for a moment? A lot of games will have your cursor fade out after a second or two when you aren't using it so it doesn't get distracting on the screen. I'd like to be able to …
Ah yes, there was in one of the arrange puzzles. Guess having an empty object in one puzzle broke both puzzles in the scene. They look like they're working now, Thanks!
My last download of the arrange puzzle was in mid august, as a part of this thread: https://adventurecreator.org/forum/discussion/15219/teleporting-a-puzzle-piece-into-an-arrange-puzzle#latest
@dgames set them back as in try and re-add the item back in as it once was? I currently have a different item taking that ID but I can shift things if necessary. I don't understand why it is doing anything inventory related in the first place fo…
Yes, it looks like that is the issue. The hotspot is turned off while the piece is on it. Then I remove the piece and the hotspot stays "off". For whatever reason, swapping the hotspot detection method during game makes it so that whatever…
I didn't make any changes to the scene, it looks to start on red there because I was playing with it and then realized I had recreated it with the balls, and started recording. Ball just happened to be on red at the time.
I'm not really sure how, but I managed to replicate it in the example scene with the example settings. I think it happened when I was swapping back and forth between the two settings, but I am having trouble recreating this consistently.
https://im…
@ChrisIceBox One issue I am having is that when clicking an item in my inventory, it picks the item up to follow my cursor. I don't want it to do this, but when I define a standard interaction "Use:" action list (and left it empty), thi…
Whoops looks like it wasn't the rect transform boundary, but the speech bubble's UI canvas that still was blocking input/raycast. Thanks for all the help!
For whatever reason, even with everything set to Play in background, having my speech bubble pop up is blocking me from clicking on other UI buttons. For example if I start a dialogue played in the background, which triggers my speech bubbles, I can…
Great! That seems to work. However it goes directly above my player's head, centered no matter what. Is there any way within AC to add on offset to the positioning, or do I need to add empty space UI prefab itself?