Here is an example of the closing issue, you can see when I click on the dialogue option it often opens and then immediately closes, as well as closing while making changes to it.
https://twitter.com/_WanderingGiant/status/1770600591745749433
The …
I can indeed see the debug log messages
https://twitter.com/_WanderingGiant/status/1770490012968132741/photo/1
I went to log the hotspot as well, which came back null even though I am standing on the hotspot and can see the hotspot highlight pop u…
I've given it a try, but since the inventory item has no "use" action list (since the action list for using it on a hotspot belongs instead to the hotspot), when I click on the item in the inventory it goes to pick up the item still so tha…
* Doing it all as one conversation sounds handy, but I have concerns about the conversation remembering which dialogue options have been selected. Assuming I have "Mark options already used" checked and all of my NPCs are sharing the same …
I'd imagine a script could check if each NPC's conversation IsActive() and set the UI's image accordingly. Doing this in an Update loop seems inefficient, maybe I'd have to create it as a function that I call from the action list before I call for t…
Hm the default behavior of showing the last person to speak wouldn't be enough for my purposes so scripting will be the way to go. I'd imagine I can easily control the image component's image via scripting. Is there anything in the AC API to program…
AC v1.74.5
Unity 2022.3.0f1
No speech/audio
A video example, on twitter You can see here when I interact with the birdhouses, the text menu closes pretty quickly after the text is done displaying, making it hard to read it fast enough. But I don't …
I just have two different dialogue menus. AC selects which menu to use based on whether or not the dialogue action has "Play in Background" checked or not, a solution I got from you here.
The two dialogue menus isn't actually related so m…
Ah it was definitely the Rigid body, thanks as always. Didn't know I could use navmesh, maybe I'll see if I like that better but colliders should work fine now
Trying this now, but it seems that when I set Hotspot detection method to "Mouse Over" the hotspots are still set to OFF when I hover over them. I can see their highlight icons pop up, so that's working, but clicking on it doesn't seem to …
@ChrisIceBox I notice theres an option to gather all text and then export as a csv. There's also an import button. If I export my dialogue text to csv, then make changes there and import it back in, will this cause any issues? Or will it properly…
@ChrisIceBox I previously had an action in my Menu Manager > conversation > elements dedicated to exiting the conversation i.e. (1) DialogueList and (2) Exit button. I've changed it to instead have the exit button as part of the DialogueLis…
@ChrisIceBox My conversation UI seems to refuse to go away. I have an exit button that when clicked, runs an action list with a last line of dialogue and then After running: Stop. This didn't work, so I added a Menu > Change state to turn the …
@ChrisIceBox Both Dialogue System's Dialogue Databases and AC have their own built-in "variables" stores. Through integration, will these be merged? Will my dialogue database be able to refer to variables I've set in AC? Can AC referenc…