Alright, I resolved the issue by having a backup project before this issue came about and replaced the one that has the issue with the one that doesn't. Yes, my backup project also includes that define symbol. Thank you for your help!
Ok, fortunately I do have a backup project that has a Linked Text: that accepts TMPro Text. When you say "try importing the latest release" does it mean to just get the latest version of Adventure Creator? If so, then I can't because updat…
Alright, I checked the Scripting Define Symbols in the Player Settings under Player, but the issue still persists and Linked Text: still cant hold Text from TMPro. How do I solve this issue?
Pic for reference.
https://imgur.com/a/KIN3g67
Hi, I've been following your suggestion in creating a separate menu for what I wanted for an Alternative dialog box and I'm wondering if there's a way to expand this "New Label" box so that it wouldn't look crammed inside a small text box?…
(Quote)
Ok, I finally fix the issue where this weird blue box appears in the portrait during a conversation. I fixed it by going to the Conversation Menu in Menu Editor then under for Portrait Graphic, I changed the Fallback texture.
(Quote)
I did …
"Is that part of the Narration menu's UI prefab?"
No, it isn't. It always shows a square whenever I connect this Dialogue: Play Speech here. https://imgur.com/a/UTCzAo6. But when I'm not connected to it, it displays the proper character p…
Thank you for the suggestion. Looks like I'm almost close to resolving this issue.
* Now I just need to know how do I get rid of this square portrait in the during a Conversation? I don't recall using a square as my portrait for the NPC in the NPC …
Alright, I have ensured that the subtitle menus are filtered between "Characters only" and "Narration only". However, I notice a new issue with the Narration only subtitle menu.
Here's the video for referrence: https://imgur.com…
Oh, wow thank you for pointing that out that I need to put a colon to include multiple characters for the Character(s) to limit to:. I didn't notice it.
Alright, I did what you suggested and here's the results:
https://imgur.com/a/TiXugo6
It seem…
Thank you for the suggestion. I tried it and made a separate Shop NPC and the results were like this:
(sorry for the poor quality)
https://imgur.com/a/7AehSfQ
I think I need to bring up that the entire time the cutscene used for making a dialogue b…
Ok, I tried what you suggested to set the "For speakers of type" to "Except Specific Characters" and enter in the same character name.
This what happens:
https://imgur.com/a/hgSKFP1
So, the subtitle doesn't show up due to the su…
Am I doing this right in making a new Subtitle menu and then using it for a specific line? How do I exactly use the new SubtitleUI1 Prefab for the specific character? I created a new Subtitle Menu called Subtitles Context and made a property called …
https://imgur.com/a/63wcVe3
Oh, it's this icon here which I assume is the [hold] tag, but you told me much after that the [hold] tag is a text token in the Variable Menu. I apologize for the confusion.
Ok, I tried that [hold] tag, and it works but …
Thank you for the answer! Question? Is the icon that resembles that of a mouse with its left button pressed the [hold] tag? If yes, does the player always have to press that button to have the last speech line display with the options shown? is ther…
I'm currently using AC version v1.79.3 I can make a backup but since my team must use that old version for the game, updating AC to a new version might unintentionally break things in the game. So, I can't use that new version to build the game. Is …