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VP_3

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VP_3
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  • you can see I got help here: https://forum.unity.com/threads/cinemachine-how-to-add-zoom-control-to-freelook-camera.505541/ if i do not have the mousewheel form AC it doesnt work so I need to make the scrolling event seen by AC I am not great with c…
  • I found the problem: I put the cs file in the Actionlist folder instead of Actions. And this is why it was not finding my new Action :)
  • 1. "If it is, choose to another platform, such as PC, Mac & Linux Standalone temporarily." checked 2. "Within the Custom Action scripts panel, click Set directory." checked I do not think it is something I did wrong. What el…
  • in 2018.2 now works with no problems
  • @spcmicro Can you please share the integration with Inventory PRO ? Thank you!
  • @MAC This does not work for me in Unity 2018.2 I put the MultiBoolCheck.cs where the AC scripts are and nothing ... Anything changed in scripting for 2018 this file ?
  • It seems there is no need to integrate the emerald AI controller because I have yours and the movement is Direct and it is player.  The problem is that I am taking dmg on health bar, but even if i have on their playerhealth.cs a debug script I still…
  • I tried to use their script controller because it has movement settings and some other nice settings, but I failed misserably :( Setting the player with Custom and Manual and the bellow code, makes him not moving :( Can you please advise or give som…
  • https://gfycat.com/gifs/detail/cornyembellishedladybugthe enemy is coming to my player to att mehe is just not hitting mei have character controller and no rigidbody nor collider ----------------------i made him attack me by setting the player on na…
  • Ok, but how to setup an enemy NPC in AC, so that my player takes damage ? Or there is no special setup besides the ones you told me ? Must I have collider / rigidbody on my player ? (I use character controller setup as in your Demo).
  • I followed what you told me: set the enemy and my companion as NPC with Custom animation and motion control manual. I put them both as tag enemy and on layer Navmesh I have these behaviours: - my companion and the enemy fight eachother and they take…
  • Hi Chris. I want to use the emerald AI functionalities to create factions and behaviours for enemies. Can you please help integrate it ? Thank you!
  • Cinemachine support was very nice and solved it for everybody. It is posted on unity forum and I think in the last release they included zoom on the free look camera. This thread can be closed.
  • I think you should work on making AC compatible with the 2018.1 version wich is stable and not beta. I am trying a lot of stuff to make it work but it doesnt work. I even deleted the full directory from the prject an nothing happened. LE: I had some…
  • i thought they will fight and they do my problem is this: i want to be able to zoom in and out a Cinemachine Camera. if I do not have the third person camera component on Game Camera or Cinemachine Follow camera how can I do it then ? I read avbout…
  • i uscceeded by making true Third person camera a varaible and puttin a component on the game camera. it is casueing some problems to the cinema camera, but i will test some more yet if there is a coded way to enable this mouse wheel i would need it …
  • i dont find enough info of the 3rd person camera implementation -- i should add it to the game camera i have or to the virtual follow camera made in cinemachine ?
  • I have a 3D game.
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