you can see I got help here: https://forum.unity.com/threads/cinemachine-how-to-add-zoom-control-to-freelook-camera.505541/
if i do not have the mousewheel form AC it doesnt work so I need to make the scrolling event seen by AC
I am not great with c…
1. "If it is, choose to another platform, such as PC, Mac & Linux Standalone temporarily." checked
2. "Within the Custom Action scripts panel, click Set directory." checked
I do not think it is something I did wrong. What el…
@MAC
This does not work for me in Unity 2018.2
I put the MultiBoolCheck.cs where the AC scripts are and nothing ...
Anything changed in scripting for 2018 this file ?
It seems there is no need to integrate the emerald AI controller because I have yours and the movement is Direct and it is player.
The problem is that I am taking dmg on health bar, but even if i have on their playerhealth.cs a debug script I still…
I tried to use their script controller because it has movement settings and some other nice settings, but I failed misserably :( Setting the player with Custom and Manual and the bellow code, makes him not moving :(
Can you please advise or give som…
https://gfycat.com/gifs/detail/cornyembellishedladybugthe enemy is coming to my player to att mehe is just not hitting mei have character controller and no rigidbody nor collider
----------------------i made him attack me by setting the player on na…
Ok, but how to setup an enemy NPC in AC, so that my player takes damage ? Or there is no special setup besides the ones you told me ?
Must I have collider / rigidbody on my player ? (I use character controller setup as in your Demo).
I followed what you told me: set the enemy and my companion as NPC with Custom animation and motion control manual.
I put them both as tag enemy and on layer Navmesh I have these behaviours:
- my companion and the enemy fight eachother and they take…
Cinemachine support was very nice and solved it for everybody. It is posted on unity forum and I think in the last release they included zoom on the free look camera.
This thread can be closed.
I think you should work on making AC compatible with the 2018.1 version wich is stable and not beta. I am trying a lot of stuff to make it work but it doesnt work. I even deleted the full directory from the prject an nothing happened.
LE: I had some…
i thought they will fight and they do
my problem is this: i want to be able to zoom in and out a Cinemachine Camera.
if I do not have the third person camera component on Game Camera or Cinemachine Follow camera how can I do it then ?
I read avbout…
i uscceeded by making true Third person camera a varaible and puttin a component on the game camera.
it is casueing some problems to the cinema camera, but i will test some more
yet if there is a coded way to enable this mouse wheel i would need it …
i dont find enough info of the 3rd person camera implementation -- i should add it to the game camera i have or to the virtual follow camera made in cinemachine ?