Doesn't work. There is no error but after tagging "PersitenEngine" again and didn't import the settings, but the movement doesn't work right.
Still have the same "input"-settings, but the mouse will not move. The cursor is locke…
Ok, found out that some Setting are getting overwritten when importing UFPS. I tagged the PersistenEngine again and no error occurs. Now i have to set back the Input Settings to get it run. Try that later.
In 1.41 it works, almost:
I switch to the desk-cam, change movement method to "point&click" and player constrain to free aiming "disabled" (which i think, i didn't used to). Everything works fine.
Then i switch back movemen…
I'm not sure if this is the best way to do this, but i have something similar. When examine an object i want different descriptions by random.
Make an interaction/ActionList which you call by clicking the button:
0: ActionType = Variable - check r…
Yes you are right, it would be nice to send a toggleSwitch depending if it's on or off.
But you don't need two hot spots. Just store the state of the light into a variable and check it in the interaction/ActionList like so:
1. Check variable is…
No this doesn't work either, only if tag the deskCam as fpCam but then it will start the game with my deskCam. The other Problem would be (if this would work), if i Change the Movement to PointAndClick, i can't set free-aming (it disappears).
Thx Chris, but this seems to work only half the way. The Cam switches to the deskCam, but i'm not be able to move the Cursor anymore.
Deos this only works if my deskCam is tagged as "firstPersonCam" ? But if so, how could i switch betwe…
or let's say i want to examine a desk. If i walk to the desk, and examine it, i will switch to deskCam, set FreeAiming and can drag drawers. On exit, i will return to my fpCam.
Thx for your answer, will try it.
2.) I want to examine items in my inventory, that the object will display on screen on a different cam (inventoryCam) where the object can be examine (zoom, rotate) like in the physicsDemo (rock). After click a but…
without a mouse key, i need them for interactions - this means without a mouse button to switch to toggleCursor. I need free aim and the left button for use and the right for examine the object.