I added Nav Mesh Agent Integration on NPC, but as I said before, it still doesn’t work. I have no more options for how to make the NPC stop in front of the player.
NPC
https://ibb.co/8Ny2PNQ
Action
https://ibb.co/Lkm70Mr
I tried to add the Integration Agent Nav Mesh but it still doesn’t work. And I tried to remove the Nav Mesh Agent but it still does not work. I wrote an example of how to implement a dialogue with the character on the example of the game Risen:
http…
They did not stop. The NPC does not have third-party and custom scripts. ThirdPersonController is used only for the player. Below are screenshots:
Actionlist
https://ibb.co/qCj09vf
NPC
https://ibb.co/bKSLrYJ
https://ibb.co/jgr8xck
Stop moving method does not work. I recorded a video and added it on Youtube. In this video, I showed that there is a character Pers1 who moves along the way. When a player approaches this character, Pers1 does not stop. How to make it stop?
https:/…
Thanks now the camera goes to the player. Above was to add "Basic camera" to the camera. I have a new question. How to make a character stop when he saw a player? Below is a screenshot of the cutscene with Character: Move along path:
https…
Adventure Creator version 1.62.6. Before the cutscene, the vThirdPersonCamera camera was used below the camera screenshot:
https://ibb.co/37Pk00w
Checkbox Return to last gameplay is worth it. But still does not go to the player.
I am using Adventure…
But I need the GameObject to be enabled by trigger. By default, the GameObject must be deactivated and activated by a trigger. How can I fix the error?
AdventureCreator version 1.62.6. On the player there are Rigidbody, Collider and Character Controller, but still the trigger does not work. I also tried to insert a dialogue with Play speech and the trigger works. Object type: Send message does not …