UPD: to fix the issue you need to change the following setting
Edit > Project Settings > Player > Other Settings > Color Space
to Gamma
For some reason Unity changed the default value of this setting in Unity 2022 to Linear, this caus…
Hello DctrElectro,
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Thank you! I confirm that this is the solution of our problem. After setting all animators on the scene to "Cull Completely" - scene loads instantly both if launched separately in Playmode and if launched with S…
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Unfortunately this isn`t helped
This is offtop question, but it may be connected. Maybe the way we work with Atlases makes difference? We can do one big Atlas for all sprites in the scene and we can do separate Atlases for each animation. T…
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If I create two empty scenes in current project (with the same Managers and EventSystemNew prefab) - switching between them is working properly.
The problem, as I understood, in graphics (or Atlases) - the more graphics, the more resources …
Yes, I know, but the problem is that profiler is also freezes and stop updating any information when Scene:Switch action is triggered
https://imgur.com/a/if1ssK7
Hello Chris,
We have fixed the bug.
So the problem was when we turned off menus during cutscenes on touch interface version of the game. After selecting "Wait until finish?" checkboxes and putting additional ActionList:Wait for preceding…
Hello Chris,
Thank you for your suggestion.
We were able to catch the glitch in Unity Editor with Status Box enabled. Please see this video
https://www.dropbox.com/s/36j9xyvptjoeg4r/no_movement_bug.mp4?dl=0
Glitch occurred after execution of Inte…
Hello Chris,
Thank you for your answer.
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Sorry forgot to mention this.
AC = 1.74.2
Unity = 2020.3.16f1
Pathfinding method = Polygon Collider
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Yes, sometimes we use this Action to change NavMesh, but glitch appers randomly after exec…
Yes, sure, I will DM you the scene file. But also one thing that I noticed - is that issue occurs only when ActionList Editor is situated in central window (with Scene and Game tabs). But not occurs when ActionList Editor is in the right window (wit…
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Yes
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This particular one is OnStart cutscene
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I can't recreate this with new scene with some Engine:Wait action
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No, I have not used ActionList:Run anywhere in this project
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I had this issue once, but now I ca…
Yes, sorry for misunderstanding, I am referring to Actions in ActionLists.
Do you mean send you the scene file alone (1 Mb)? Because whole project is already 15 Gb and will be importing to Unity for half a day. But I am not sure you will be able to…
Thank you for the fast answer!
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Teleport occurs before animation starts
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Yes
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I am teleporting Player to the Marker which is situated inside the Navmesh on which I previously have switched
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Yes, everything start to wo…
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Yes.
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I am thinking about two layers. Front and back. Front layer should be static and back layer should move according to player movements. Something like here in example video, but in this video back layer is static and middle and …
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Issue is solved. Problem was in Project Settings - Editor - Enter Play Mode Settings
These are settings I had and this caused the issue
https://www.dropbox.com/s/c8pzdo1jqephgwl/wrong.png?dl=0
Now all works well
https://www.dropbox.com/s/f…
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Disabled with AC Action Hotspot:Enable or disable
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Disabling hotspot in On Start action list with Hotspot:Enable or disable is working, but this is not what I need because it disabling this hotspot every time scene is started.
https:…