I stuck the script into the scene and can confirm it's working in that the console is reporting the correct objective when I click on one.
The next step is to ideally run a check on the selected objective to see if it's inactive ( I'm using the fai…
Sorry I don't know much about scripting, when you say altering an objective's texture, are you talking about updating the texture by making a script and calling it via a custom action?
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Yeah, basically I'm looking to have the objective textu…
Oh nice, I didn't realize the script has been updated recently. The new script is exactly what I was looking for and it works without a hitch. Thank you!