I updated to the latest version, then copied the Player script from my backup (1.82.1) to the up-to-date project, and the issue is gone.
Regardless, I am looking forward to the fix. Thanks.
When I copy the Adventure Creator asset folder from my latest backup (with 1.82.1), the errors and the freezes are gone.
What can I do in order to have the up-to-date version in my project?
I found a work around. Instead of toggling the PSBs visible/invisible, I made their scales switch between the world size/ zero. Now the warnings are gone.
Yes, the animator is showing the base layer only. There is (was until now) only one layer in each animator.
My problem is that I couldn't find a way to use multiple sprites (My 2D player character from the front/back) in a single animator.
Here is…
Okay, below are the screenshots:
https://imgur.com/a/0AFkY2o
Below is the code in my player character's script, attached as a component. It makes the child sprites visible or invisible:
using UnityEngine;using AC; // Adventure Creator namespacepub…
It became a little too complicated. The player character prefab has child objects of different sprites and different animations. By "layers" I meant them.
But since the root player has only one selection of animation controller, and the 3…
I have switched to the Input System and the issue is solved. Now the player character does not continue moving when the gamepad is disconnected.
However, now that the Input System is in place, the gamepad's D-pad buttons do not work on the menus; o…
"Does this occur if you temporarily remove the non-gamepad Vertical inputs from your Input Manager? You can rename them to e.g. "Vertical_Unused" to prevent deleting them."
Yes, it still happens when the keyboard inputs don't wo…
"Locate your GameEngine object in the scene, and the Player Input component within it. Set the Direct Movement Responsiveness to zero and test again."
I tested with Direct Movement Responsiveness = 0, and the issue persisted.
Then I past…
I am using Unity 6 (6000.0.27f1).
I am using the Input Manager while the active input handling setting in Project Settings is "Both" selected. However, I tried setting it to Input Manager, but the issue persisted.
I tried the same thing …
Now I tried with a gamepad, and when the gamepad disconnects, the player continues to move toward the last pressed direction. Even when restarting the game in the editor. As long as the gamepad is disconnected. Even the Character: Move along path Ac…
I found in my scene start Actions that I was forcing the player character to some scales, which seemed to conflict with the sorting maps. When I removed that scaling action, the problem was solved.
I couldn't figure out how to use Layers in Animator for multiple rigged sprites but by using code I set the different sprites visible/invisible, depending on the move direction.
Thank you for your help.
Here are the screenshots: https://imgur.com/a/FomevTT
With these settings, the player character faces to the right even when moving to the left.
In the Default Sorting Map settings, when I uncheck "Affect Character size?", the character …