All set using the Engine: Manage systems action.
But it made a small bug: If I hit the inventory key while also pressing the key to move the player character to any direction, when the inventory opens, the player character continues to move until t…
Thanks for the info.
I already entered the joystick buttons as in your example but it turns out I found the wrong source for the button numbers list on the web. Then I found the list with the actual button numbers and it worked. All the buttons wor…
I used the Input Manager and made the E and F keyboard keys work for examine and use. But by doing the same thing, the gamepad keys did not work. The gamepad actually works for movement, but I wanted the A and B keys for interaction.
https://imgur.…
Unchecking Auto-set Orthographic size to fit did not work for me.
However, I created a new project, set up the same scene, and migrated it to my original project. This time it works. The camera follows the player respectively to the background imag…
I now set the InteractionA and B inputs in the Input System Package. But it didn't make any change, the keys still don't work. Do I have to somehow implement them in the AC setting as well?
I tried Input Manager, but couldn't figure out how to add …
Here are my screenshots:
https://imgur.com/a/WdUZBL8
I tried with both Point and Click, and Direct movement systems. Neither worked. The player character is not placed on the scene but it is set in the AC settings, and there is a player start objec…