Yes, looks like it. The dialogue line is skipped and the cutscene is ended. The game no longer gets stuck in a loop of repeatedly playing the dialogue line.
Thanks Chris.
Thanks for getting back to me Chris.
I'm using the regular Input Manager, and the hotspot does pause gameplay.
I think I know what the problem is though.
In the Input manager I created an EndCutscene input and assigned it to the mouse 0 button, a…
The scenario was selecting a Sprite from a sprite sheet that had been imported into Unity (i.e. a Texture type of Sprite (2D and UI) and a Sprite Mode of Multiple).
However, I've found the following workaround; Split the existing sprite sheet into …
Thanks for looking into the Document parameter thing.
And thanks for letting me know I could use the Unity Object parameter type to pass in AudioClips. Hadn't realised that.
Thanks Chris.
Just want to say that I love Adventure Creator. It's a fantastic tool, and one of the best things I've ever bought from the Unity Asset Store. Thanks for all the hard work you do on it.
Hi Chris, thanks for your quick response.
I've got an ActionList asset set-up as you describe. When I run the ActionList I want to be able to pass the value of a variable into the integer parameter instead of entering a hardcoded value.
Is that pos…