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Timo

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Timo
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  • ok, I think I got it. I added a label to my menu, changed it to a dialogue line type, and manually adjusted the size. Looks like it's working correctly for me now. Thank you!
  • Hi Guran, thanks for helping. If I create a label under my subtitles menu, it appears over my player correctly when I'm in the trigger. But only the label text, and not the text I specify int he trigger. I've selected the "Force subtitles if no…
  • Hi Chris, The trigger works correctly, if I create a bool variable and set it initially to false, then the trigger to change it to true, it works correctly. Maybe I'm just not understanding how speech works from the tutorial. On the trigger I set t…
  • fantastic, thank you!
  • hmm, now that I've created a navmesh which I can walk around, the issue is my player will walk directly over the pockets which are not part of the mesh. This is what my mesh looks like: (Image) Any thoughts?
  • I found out my issues, I needed to slope my navmesh and collision cube and Bake again. just a heads up if anyone else runs into the same problem
  • found out my issues, I needed to slope my navmesh and collision cube and Bake again. just a heads up if anyone else runs into the same problem
  • So under camera settings I've set the perspective to 2D, moving and turning to Unity 2D, and I've set the pathfinding method to Unity Navigation. Once I've set the navmesh and collision cube down, then baked them I can finally move... but only side …
  • I'm actually having this issue myself. I'm working in 2D, created a player prefab, added it to the scene. With or without the NavMesh2D I can't move anywhere using Point and Click. Direct works, and if I change my scene window to show 3D I see the c…
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