At the moment my script is like this:
Public class BlurOn : MonoBehaviour
{
private BlurEffect myBlur;
void Start ()
{
myBlur = GetComponent<BlurEffect>();
}
void Update ()
{
if ?????????????????…
That worked perfectly :) this constant id is important for every item that need to be stored for the save? like hotspots or objects in the scene? and what retain in prefab exactly means?
I did it...but when I click the hotspot my pause button on the downleft corner (the default one with written menu) become invisible for a moment then reappears...why?
I think my English sucks :) I mean instead the click to increase the volumes have a simple slider . One touch to click it and move it left and right to set the volume
Ok, I can configure my own script to make it appear in 3d world like this but I need the USE LOOK and EXAMINATE icon to appear like this...in wich AC script I should look for appereance info of those elements?
today I runned the profiler in remote from the device...Look at the gui repaint and the impact the scripts have on the profiler...I don't know what to do
[IMG]http://i58.tinypic.com/ddgw3d.jpg[/IMG]
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