I think I know a bit more what is going on, or at least, some things to fix first and foremost. It seems when the main menu has appeared, moving the mouse around the UI is also rotating the player object in the scene.
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I suspect that's res…
Actually, I'm noticing even odder behaviour; the game camera seems to be used if just enabled in the hierarchy. It doesn't even need to be called using Camera: Switch.
Hello @abasov90. Would love to help but I would need a lot more information.
Can you show us how it's setup?
Is there anything that might be affecting the layer the hotspot is on?
Is this a 2D game?
Are you using AC's default methods of hotspot …
Brilliant. Works great. That's a really powerful bit of learning, thanks.
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A bit of UX feedback @ChrisIceBox. Could the action list editor buttons have a colour? I think that would really help lift them out of very busy inspectors. Took my…
Thanks Chris that's really handy to know.
In my case, because this is the player speaking I believe it makes sense that it shouldn't be duplicated - the player should only ever be saying one thing at any one time.
As a bit of a feedback, it would …
With the help of the Discord, we've established it's to do with the "duplicate for each line" option.
If true, the menu visibility isn't returned correctly.
If false, the menu visibility is returned correctly.
I understand the option is…
Yup. Removing it has definitely fixed this issue. Something in that package wasn't compiling or behaving. I believe this only started happening after upgrading to 2019.2.4f1.
Unity's fault.
Sorted it. It was something to do with the Multiplayer HLAPI package in Unity. I removed that from my project and I think this has resolved the problem.