@ChrisIceBox Thanks so much! I've got this working with the code snippet above and attaching it to the conversation gameobject. Took me a while just to understand the flow and logic of it but got there!
Also this way of setting a bool is brilliant;…
Hey Chris,
I'm a little unsure what the parameter override field is.
However, with "Set collider as parameter" checked this is what I see:
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And with it unchecked:
In both these instances the action list registers as having a…
Hey Chris,
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Yeah, so my desire is to have this conversation option change every time the conversation is displayed. It would be a pool of options and each time it chooses one.
Is there any facility to do this within Action Lists or is it …
@ChrisIceBox No worries. I've gone ahead and rebuilt the main menu as an AC scene (using your excellent tutorial!).
This has resulted in a curious problem though;
* If the player is deleted in the main menu scene, the transition to the gameplay sc…
Hey @ChrisIceBox just a follow up on this in case there is a bug;
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I'm not seeing anything in the console about AC turning off after moving to a non-AC scene. The blue line in the image below marks the moment of changing scene.
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Fo…
@ChrisIceBox Great shout about the game continue & load - I haven't tackled saving yet, but its only a matter of time so it makes sense to build the main menu in a futureproof way.
AC it is!
Hello @theJitron. You don't need to delete anything on your desktop. You just need to install Unity on your laptop and then redownload AC via the asset store.
Hey @ChrisIceBox. The Character:Face object seemed to be a bit hit and miss (perhaps due to if the player spams the mouse movement just before it kicks in - it didn't seem to consistently focus on the object passed into it).
The seperate GameCamera…
Ah thanks @ChrisIceBox, that is definitely a nice clean up. I remember it was only a few months ago I was terrified at the prospect of trying to write custom actions for AC, but it's one of the most powerful ways to extend it. I love it.
So I've written a custom action that seems to do the job for now. It's not very elegant, could be a lot better, but it will play a WWise event assuming you type the correct names.
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Ideally this would offer a drop down selection of all the …
Someone on Twitter pointed me at this script:
https://adventure-creator.fandom.com/wiki/Creating_a_global_Conversation
Results are good so far although this requires the conversation to be present in every scene's hierarchy. Is there any way to pu…
Thanks @ChrisIceBox!
It would take a bit of work to make it truly happy with AC (main cameras, getting menus to somehow appear and redoing them for VR interactions...etc) but it feels do-able. It's awesome to know that action lists and hotspots and…