Yes, the second scene is an "AC scene" but has custom minigame scripts. The contents were basically a couple UI buttons, so that's why I though it was strange.
Needless to say, the solution works perfectly! Thank you so much Chris!
Thank you Chris! As for now, I've set up an ActionList which disables the Animator's Rootmotion, does the Object: Transform for the player and then reenables Rootmotion. It works for now, but I'll also try using Unity's Timeline to see which is bett…
I'm glad to know it wasn't just on my end, but the unity version.
I can confirm that disabling the checkbox, running the action and then re-checking the option casues no problems whatsoever, so it would be a valid workaround for this issue
Do you mean "When running: Pause Gameplay"? I tried that and Wait until finish? too, but still doesn't work. I even created a new project and imported AC only, opened the 3D demo scene, added the moveable component to Tin Pot, changed a ho…
Hi Chris! Thanks for your answer
My Unity Version is 2019.2.13f1 and AC version is 1.71.8
Other characteristics is that I have player switching on and destination accuracy as 0.9
I tested this behaviour with Tin Pot as the default player (with a mov…
Well, after trial and error it turns out it was a problem with the character controller component: The min move distance was supposed to be 0, but instead was 0.0001
It's already fixed, thanks and sorry for the inconvenience :smile: