Thanks Chris, this seems just what I need, but I need it to check if the amount of visible elements are less than a certain number, so how would I go about that?
Thanks Chris.
I've tried that but it still doesn't save the input from the user.
Here's my actionlist that runs when the notepad is closed by clicking a 'close' button:
(Image)
The menu name and element are correct. All actionlists are set to r…
I tried that and the sounds still wouldn't work. However, I've got all sounds working by setting all sound/music assets to "Compressed in Memory". This is the only way they'll play in an actual build for me.
Interestingly, when I created …
Removing the Rembmer Video Player component doesn't make a difference so I guess it must be a Unity issue. I'll just have to use multiple Video Player components.
Please ignore the bit about it only working in builds, it seems to do it in both.
After a bit more testing I've noticed something - When the scene is loaded for the first time, the video play correctly when triggered. HOWEVER, when a scene is left …
I only updated from about 2 versions ago. It worked fine in the build. I eventually continued from a previous backup and it works again now. No idea what caused it :(
I'm sorry for the multiple posts but the 'edit' feature expired...
I've just discovered that the sound is fine in an actual build, just not in the editor.
Is it safe to completely remove AC and reinstall it? (I have no files saved or any edits mad…
EDIT: In fact, other sounds are NOT playing, I was hearing sound FX in videos that were playing. So yeah, it appears that sounds being played via AC just aren't working for some reason :/